COMPOSITION
DESIGN
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Realistic Avengers action figuresRead more: Realistic Avengers action figureshttp://kotaku.com/5911846/these-avengers-action-figures-look-so-real-youll-think-theyre-tiny-actors http://www.sideshowtoy.com/?page_id=37555&ref=Avengers2012 http://www.sideshowtoy.com/?page_id=4489&sku=9017301&ref=ref=avengersLP_9017301#!prettyPhoto/0/ http://animagetoyznews.blogspot.co.nz/ 
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Hand made Settlers of Catan boardRead more: Hand made Settlers of Catan boardtrytrytry.de/2016/07/mega-diy-siedler-von-catan-in-3d/ https://www.youtube.com/watch?v=Lqww2yZkeh0 
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Create striked-out textRead more: Create striked-out texthttp://fsymbols.com/generators/strikethrough/ s̶t̶r̶i̶k̶e̶ ̶i̶t̶ ̶l̶i̶k̶̶e̶ ̶i̶t̶s̶ ̶h̶o̶t 
COLOR
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If a blind person gained sight, could they recognize objects previously touched?Read more: If a blind person gained sight, could they recognize objects previously touched?Blind people who regain their sight may find themselves in a world they don’t immediately comprehend. “It would be more like a sighted person trying to rely on tactile information,” Moore says. Learning to see is a developmental process, just like learning language, Prof Cathleen Moore continues. “As far as vision goes, a three-and-a-half year old child is already a well-calibrated system.” 
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Rec-2020 – TVs new color gamut standard used by Dolby Vision?Read more: Rec-2020 – TVs new color gamut standard used by Dolby Vision?https://www.hdrsoft.com/resources/dri.html#bit-depth  The dynamic range is a ratio between the maximum and minimum values of a physical measurement. Its definition depends on what the dynamic range refers to. For a scene: Dynamic range is the ratio between the brightest and darkest parts of the scene. For a camera: Dynamic range is the ratio of saturation to noise. More specifically, the ratio of the intensity that just saturates the camera to the intensity that just lifts the camera response one standard deviation above camera noise. For a display: Dynamic range is the ratio between the maximum and minimum intensities emitted from the screen. The Dynamic Range of real-world scenes can be quite high — ratios of 100,000:1 are common in the natural world. An HDR (High Dynamic Range) image stores pixel values that span the whole tonal range of real-world scenes. Therefore, an HDR image is encoded in a format that allows the largest range of values, e.g. floating-point values stored with 32 bits per color channel. Another characteristics of an HDR image is that it stores linear values. This means that the value of a pixel from an HDR image is proportional to the amount of light measured by the camera. For TVs HDR is great, but it’s not the only new TV feature worth discussing. (more…)
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What is a Gamut or Color Space and why do I need to know about CIERead more: What is a Gamut or Color Space and why do I need to know about CIE  http://www.xdcam-user.com/2014/05/what-is-a-gamut-or-color-space-and-why-do-i-need-to-know-about-it/ In video terms gamut is normally related to as the full range of colours and brightness that can be either captured or displayed. (more…)
LIGHTING
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HDRI Median Cut pluginRead more: HDRI Median Cut pluginwww.hdrlabs.com/picturenaut/plugins.html  Note. The Median Cut algorithm is typically used for color quantization, which involves reducing the number of colors in an image while preserving its visual quality. It doesn’t directly provide a way to identify the brightest areas in an image. However, if you’re interested in identifying the brightest areas, you might want to look into other methods like thresholding, histogram analysis, or edge detection, through openCV for example. Here is an openCV example: (more…)
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Tracing Spherical harmonics and how Weta used them in productionRead more: Tracing Spherical harmonics and how Weta used them in productionA way to approximate complex lighting in ultra realistic renders. All SH lighting techniques involve replacing parts of standard lighting equations with spherical functions that have been projected into frequency space using the spherical harmonics as a basis. http://www.cs.columbia.edu/~cs4162/slides/spherical-harmonic-lighting.pdf Spherical harmonics as used at Weta Digital 
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Capturing the world in HDR for real time projects – Call of Duty: Advanced WarfareRead more: Capturing the world in HDR for real time projects – Call of Duty: Advanced WarfareReal-World Measurements for Call of Duty: Advanced Warfare www.activision.com/cdn/research/Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf Local version Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf 
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