RANDOM POSTs
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Apple Vision Pro vr/ar headset will cost $3,499 and debut in early 2024
Read more: Apple Vision Pro vr/ar headset will cost $3,499 and debut in early 2024https://edition.cnn.com/2023/06/06/tech/apple-vision-pro-hands-on/index.html
https://edition.cnn.com/tech/live-news/apple-event-june-wwdc-2023/index.html
CUPERTINO, CALIFORNIA – JUNE 05: The new Apple Vision Pro headset is displayed during the Apple Worldwide Developers Conference on June 05, 2023 in Cupertino, California. Apple CEO Tim Cook kicked off the annual WWDC23 developer conference with the announcement of the new Apple Vision Pro mixed reality headset. (Photo by Justin Sullivan/Getty Images) -
ComfyUI Thinkbox Deadline plugin
Submit ComfyUI workflows to Thinkbox Deadline render farm.
Features
- Submit ComfyUI workflows directly to Deadline
- Batch rendering with seed variation
- Real-time progress monitoring via Deadline Monitor
- Configurable pools, groups, and priorities
https://github.com/doubletwisted/ComfyUI-Deadline-Plugin
https://docs.thinkboxsoftware.com/products/deadline/latest/1_User%20Manual/manual/overview.html
Deadline 10 is a cross-platform render farm management tool for Windows, Linux, and macOS. It gives users control of their rendering resources and can be used on-premises, in the cloud, or both. It handles asset syncing to the cloud, manages data transfers, and supports tagging for cost tracking purposes.
Deadline 10’s Remote Connection Server allows for communication over HTTPS, improving performance and scalability. Where supported, users can use usage-based licensing to supplement their existing fixed pool of software licenses when rendering through Deadline 10.
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memerwala_londa – Ghibli like Midjourney and Kling video
https://www.reddit.com/r/midjourney/comments/1lbblfq/ghibli_style_game_guide_included/
Made everything on Edits App
Image Generation on Midjourney
Video Generation on Kling 2.1I used Joystick png to add buttons,then some asmr video sounds to make it look more lively,I used text as Buttons,
Prompts:
All Prompts are in order just like in video
First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt and knee-length blue shorts. Visible hands pushing open a sun-faded wooden door, forearms resting on the frame. In a dusty hallway mirror reflection: character’s soft Ghibli-style face with windblown hair. Inside a cozy coastal cottage: slanted sunlight through lace curtains, pastel walls with watercolor seascapes, overstuffed bookshelf spilling seashells. Foreground: ‘E: Rest’ prompt over a quilted sofa. Background: steaming teacup on a driftwood table, open window revealing distant lighthouse and Miyazaki fluffy clouds. Soft painterly textures, slight fisheye lens, identical HUD (minimap corner, health bar)
First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt and knee-length blue shorts. View includes visible hands gripping a steering wheel, sunlit arms resting on car door, and rearview mirror showing character’s soft Ghibli-style face with windblown hair. Driving through a vibrant coastal town: cobblestone streets, pastel houses with flower boxes, distant lighthouse. Soft painterly textures, Miyazaki skies with fluffy clouds, slight fisheye lens effect, HUD elements (minimap corner, health bar).
First-person POV video game screenshot, playing as a young protagonist in a loose white t-shirt and faded denim shorts. Visible arms holding a woven basket, sneakers stepping on rain-damp cobblestones. Walking through a chaotic Ghibli street market: cramped stalls selling glowing mushrooms, floating lanterns, and spiral-cut fruits. Fishmonger shouts while soot sprites dart between crates. Foreground: vendor handing you a peach (interactive ‘E’ prompt). Background: yakuza thugs lurking near a steaming noodle cart. Soft painterly lighting, depth of field, subtle HUD (minimap corner, health bar). Studio Ghibli meets Grand Theft Auto
First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt (salt-stained sleeves) and knee-length blue shorts, visible hands gripping a bamboo fishing rod. Kneeling on a mossy dock pier at sunset, arms resting on knees. Foreground: ‘E: Reel In’ prompt as line pulls taut. Background: pastel fishing boats, distant lighthouse under Miyazaki’s fluffy clouds. Glowing koi fish breaching turquoise water, soot sprites stealing bait from a tin. Identical soft painterly textures, fisheye lens effect, HUD (minimap corner, health bar).
Video Prompts :
All Prompts are in order just like in video
The black-haired boy strides from the rustic house toward the ocean, the camera tracking his movement in a GTA-style third-person perspective as coastal winds flutter white curtains and sunlight glimmers on distant sailboats, blending warm interior details with expanding seaside horizons under a tranquil sky.
The brown-haired boy drives a vintage blue convertible along the coastal cobblestone street, colorful flower-adorned buildings passing by as the camera follows the car’s journey toward the sunlit ocean horizon, sea breeze gently tousling his hair under a serene sky.
The young boy navigates the bustling cobblestone market, basket of oranges in arm, as vibrant stalls and fluttering awnings frame his journey, the camera tracking his focused stride through chattering crowds under swaying traditional lanterns.
A school of fish swims gracefully through crystal-clear water, sunlight filtering through the surface, coral reefs swaying gently, creating a serene underwater scene with the camera stationary.
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VFX House DNEG Acquires Exclusive License to Ziva Technologies From Unity
“Unity has also entered into an agreement with DNEG, a leading technology-enabled visual effects (VFX) and animation company for the creation of feature film, television, and multiplatform content, for an exclusive perpetual license of the Ziva IP. Unity will continue to retain ownership of all the technology acquired from Ziva Dynamics, and we will continue to evaluate the best way to enhance our core offerings with it over time.”
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‘Bullying is a problem’: visual effects artists speak out against Marvel
Read more: ‘Bullying is a problem’: visual effects artists speak out against Marvelhttps://www.theguardian.com/film/2022/aug/03/marvel-disney-visual-effects-artists-speak-out
“The visual effects industry is filled with terrific people with lots of goodwill who really care but, at the end of the day, there’s nothing in place when their backs are up against the wall and Disney is making crazy demands,”
https://www.thegamer.com/marvel-mcu-vfx-artists-deadlines-crunch-stress/
“VFX artists are speaking out against Marvel, with many refusing to ever work with the entertainment giant again. This comes as artists share accounts of unworkable deadlines and immense pressure leading to stress and unsatisfactory final products. Many have requested to never be put on a Marvel project again, saying that the studio has the “worst VFX management out there”.
https://variety.com/2022/tv/news/she-hulk-cgi-marvel-vfx-artists-1235332644
“Maslany, Gao and Coiro had been asked by a journalist about their experiences with the “She-Hulk” VFX artists and “how you feel about the finished product,” noting that “there have been numerous accounts lately that VFX houses … they are feeling incredibly crushed by the studios in general and Marvel keeps getting called out.”
https://www.slashfilm.com/941931/why-so-many-vfx-artists-are-fed-up-with-marvel/
“The studio has a lot of power over the effects houses, just because it has so many blockbuster movies coming out one after the other. If you upset Marvel in any way, there’s a very high chance you’re not going to get those projects in the future. So the effects houses are trying to bend over backward to keep Marvel happy. […] One visual-effects house could not finish the number of shots and reshoots Marvel was asking for in time, so Marvel had to give my studio the work. Ever since, that house has effectively been blacklisted from getting Marvel work.”
https://gizmodo.com/disney-marvel-movies-vfx-industry-nightmare-1849385834
“There’s a joke in the visual effects industry that goes like this: Someone hears you work on films, so they ask you, “What movie made you cry?” The artist will respond, “In theaters or in the office?””
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