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Blender 4.5 switches from OpenGL to Vulkan support
Blender is switching from OpenGL to Vulkan as its default graphics backend, starting significantly with Blender 4.5, to achieve better performance and prepare for future features like real-time ray tracing and global illumination. To enable this switch, go to Edit > Preferences > System and set the “Backend” option to “Vulkan,” then restart Blender. This change offers substantial benefits, including faster startup times, improved viewport responsiveness, and more efficient handling of complex scenes by better utilizing your CPU and GPU resources.
Why the Switch to Vulkan?
- Modern Graphics API: Vulkan is a newer, lower-level, and more efficient API that provides developers with greater control over hardware, unlike the older, higher-level OpenGL.
- Performance Boost: This change significantly improves performance in various areas, such as viewport rendering, material loading, and overall UI responsiveness, especially in complex scenes with many textures.
- Better Resource Utilization: Vulkan distributes work more effectively across the CPU and reduces driver overhead, allowing Blender to make better use of your computer’s power.
- Future-Proofing: The Vulkan backend paves the way for advanced features like real-time ray tracing and global illumination in future versions of Blender.
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https://www.bing.com/images/create
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