RANDOM POSTs
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John Knoll on VFX industry
DS: You cannot talk about visual effects these days without talking about the rough business climate. There seems to be a tug of war between the studios and the visual effects houses, with considerable finger pointing and frustration. Are there any answers? Is there much more shake out to come? Where do you see things headed?
JK: All in all, the picture is a little grim right now. Unfortunately, there are a lot of companies that engage in really foolish and short sighted business practices. You can’t just blame the studios for wanting to pay less and less for the work.
What’s happening is that when a low target number goes out, somebody says, “Yes.” A lot of times companies are saying “Yes” to a number that they know is going to be below their cost. They know they are going to lose money, for a variety of reasons. Sometimes they don’t know that’s what they are doing.
They completely misunderstood what it is they are bidding on and their bid is based on a wrong assumption. They are going to take it in the shorts because of their naivety. Sometimes they are doing it for strategic reasons, thinking, “We will buy this first one and then…”
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The Rookies – Creative Industries Certification
Read more: The Rookies – Creative Industries CertificationThe Rookies is working on an ambitious task to create a free online resource that will standardize the skills and knowledge for digital artists on a global stage. The resource will outline essential creative and technical skills required by all artists before applying for industry positions in VFX, video games and animation.
To get involved, give back and help others as they start their career pathing, click on links below and give your insights! Everyone has value to add!
3D Animation: https://lnkd.in/gSJPdFS
Visual Effects: https://lnkd.in/gk2-gNM
Games: https://lnkd.in/ghdGVbN -
Meta Avat3r – Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars
https://tobias-kirschstein.github.io/avat3r
Avat3r takes 4 input images of a person’s face and generates an animatable 3D head avatar in a single forward pass. The resulting 3D head representation can be animated at interactive rates. The entire creation process of the 3D avatar, from taking 4 smartphone pictures to the final result, can be executed within minutes.
https://www.uploadvr.com/meta-researchers-generate-photorealistic-avatars-from-just-four-selfies
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Free music archives
Read more: Free music archiveshttps://www.youtube.com/audiolibrary/music?nv=1
https://www.bensound.com/royalty-free-music/2
https://www.partnersinrhyme.com/pir/free_music_loops.shtml
http://www.partnersinrhyme.com/
http://www.archive.org/details/opensource_audio/
http://wiki.creativecommons.org/Content_Directories
http://hissandaroar.com/free-sounds/
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Unity3D is finally going public
Read more: Unity3D is finally going publicwww.pcgamesinsider.biz/news/71461/unity-is-finally-going-public/
techcrunch.com/2020/08/24/unitys-ipo-numbers-look-pretty-unreal/
Between calendar 2018 and 2019, Unity’s revenue rose by 42 per cent year-on-year to $541.8m. Meanwhile, the firm’s revenue for the six months ending June 30th, 2020 was $351.3m, an increase of 39 per cent. The company has clocked up net losses of $163.2m for the year ending December 31st 2019 and $54.1m for the six months concluding June 30th, 2020.
Unity reckons the market it addresses around the world is worth around $29bn, across both video games and other creative industries it works in.
Unlike Epic Games, Unity has long worked with the major platforms and gaming companies to get their engine in front of as many developers and gamers as possible. In fact, the company estimates that 53% of the top 1,000 mobile games on the Apple App Store and Google Play Store and over 50% of mobile, personal computer and console games were made with Unity.
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Scanning electron microscope macro images
Read more: Scanning electron microscope macro imagesA scanning electron microscope image of spider silk glands making a thread originally from Dennis Kunkel Microscopy.
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