RANDOM POSTs
-
Lisa Tagliaferri – 3 Python Machine Learning Projects
A Compilation of 3 Python Machine Learning Projects
- How To Build a Machine Learning Classifier in Python with Scikit-learn
- How To Build a Neural Network to Recognize Handwritten Digits with
TensorFlow - Bias-Variance for Deep Reinforcement Learning: How To Build a Bot for Atari with openAI gym
-
Open Source Nvidia Omniverse
Read more: Open Source Nvidia Omniverseblogs.nvidia.com/blog/2019/03/18/omniverse-collaboration-platform/
developer.nvidia.com/nvidia-omniverse
An open, Interactive 3D Design Collaboration Platform for Multi-Tool Workflows to simplify studio workflows for real-time graphics.
It supports Pixar’s Universal Scene Description technology for exchanging information about modeling, shading, animation, lighting, visual effects and rendering across multiple applications.
It also supports NVIDIA’s Material Definition Language, which allows artists to exchange information about surface materials across multiple tools.
With Omniverse, artists can see live updates made by other artists working in different applications. They can also see changes reflected in multiple tools at the same time.
For example an artist using Maya with a portal to Omniverse can collaborate with another artist using UE4 and both will see live updates of each others’ changes in their application.
-
What’s invisible? More than you think by John Lloyd
Read more: What’s invisible? More than you think by John Lloyd“where are here to help others, what the others are here for, I have no idea”
-
The 7 key elements of brand identity design + 10 corporate identity examples
Read more: The 7 key elements of brand identity design + 10 corporate identity exampleswww.lucidpress.com/blog/the-7-key-elements-of-brand-identity-design
1. Clear brand purpose and positioning
2. Thorough market research
3. Likable brand personality
4. Memorable logo
5. Attractive color palette
6. Professional typography
7. On-brand supporting graphics
-
Zibra VDB Compression – a new solution, bringing groundbreaking OpenVDB format to game development
Read more: Zibra VDB Compression – a new solution, bringing groundbreaking OpenVDB format to game developmentZibra VDB Compression is the newest ZibraAI solution, being developed to bring film-quality VFX into games with GPU-powered compressed VDB effects.
Born from a custom AI-based technology, it makes it possible to:
- Compress huge VFXs, created in different tools and stored in OpenVDB format, up to 20 times, and add more high-quality volumetric VFX to the game, filling it with lifelike visuals, all without increasing the build size;
- Render volumetric effects in game engines in real-time;
- Reuse a volumetric effect in multiple use cases, optimizing memory consumption;
- Change the way the effect looks in different parts of the project with shaders, regulating color, density, and playback speed, all according to your needs.
Our VDB compression solution also opens new possibilities for realistic scene lighting. With our tech, you can use light data from VFX to light up a scene, add reflections, etc, making your game much more immersive and true to life.
COLLECTIONS
| Featured AI
| Design And Composition
| Explore posts
POPULAR SEARCHES
unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke
FEATURED POSTS
Social Links
DISCLAIMER – Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.
