RANDOM POSTs
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Tatsuji Nojima – Houdini 19 – Redshift beach water simulation
Read more: Tatsuji Nojima – Houdini 19 – Redshift beach water simulationHoudini 19
Particles Fluid : 398GB [24h]
Whitewater : 509GB [5.5h]
Render : Redshift [12min/frame]CPU : Intel Core i9-10940X
RAM : 256GB
GPU : RTX 3090 , RTX 2080Ti x2 -
HuggingFace ai-comic-factory – a FREE AI Comic Book Creator
Read more: HuggingFace ai-comic-factory – a FREE AI Comic Book Creatorhttps://huggingface.co/spaces/jbilcke-hf/ai-comic-factory
this is the epic story of a group of talented digital artists trying to overcame daily technical challenges to achieve incredibly photorealistic projects of monsters and aliens
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gamasutra – The cost of games
www.gamasutra.com/blogs/RaphKoster/20180117/313211/The_cost_of_games.php
Think of the whole industry as a mature market. We’re running out of platforms shifts that reset costs.
Get good at systemic design, design for retention, design for community. Basically, think like an MMO developer. Yeah, that means designing everything as games as a service.
Embrace procedur-ality.
But also embrace brand-building and marketing, because you ain’t gonna survive without it. This market is going keep getting more crowded.
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Cameron has distinctive tack on tech
Read more: Cameron has distinctive tack on techhttp://www.variety.com/article/VR1118043598?categoryid=3996&cs=1&cmpid=RSS
On “Avatar,” the vfx team at Weta couldn’t directly import the “template” footage that came from the virtual shoot. Instead, they’d have to re-create the digital scenes and characters from scratch. On the sequels, Weta will be able to bring that template in as a low-res version of the scene and start working on upgrading the image without having to start over.
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Human World Population Through Time
Read more: Human World Population Through Time200,000 years to reach 1 billion.
200 years to reach 7 billions.
The global population has nearly tripled since 1950, from 2.6 billion people to 7.6 billion.https://edition.cnn.com/2018/11/08/health/global-burden-disease-fertility-study/index.html?no-st=1542440193
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StageCraft – behind the Scenes with Mandalorian, Oblivion and Unreal Engine 4 Next-Gen Virtual Production Tools
Read more: StageCraft – behind the Scenes with Mandalorian, Oblivion and Unreal Engine 4 Next-Gen Virtual Production ToolsMandalorian
www.slashfilm.com/the-mandalorian-stagecraft/www.slashfilm.com/stagecraft-technology/
Oblivion
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