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Andreas Horn – Want cutting edge AI?
𝗧𝗵𝗲 𝗯𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝗯𝗹𝗼𝗰𝗸𝘀 𝗼𝗳 𝗔𝗜 𝗮𝗻𝗱 𝗲𝘀𝘀𝗲𝗻𝘁𝗶𝗮𝗹 𝗽𝗿𝗼𝗰𝗲𝘀𝘀𝗲𝘀:
– Collect: Data from sensors, logs, and user input.
– Move/Store: Build infrastructure, pipelines, and reliable data flow.
– Explore/Transform: Clean, prep, and detect anomalies to make the data usable.
– Aggregate/Label: Add analytics, metrics, and labels to create training data.
– Learn/Optimize: Experiment, test, and train AI models.𝗧𝗵𝗲 𝗹𝗮𝘆𝗲𝗿𝘀 𝗼𝗳 𝗱𝗮𝘁𝗮 𝗮𝗻𝗱 𝗵𝗼𝘄 𝘁𝗵𝗲𝘆 𝗯𝗲𝗰𝗼𝗺𝗲 𝗶𝗻𝘁𝗲𝗹𝗹𝗶𝗴𝗲𝗻𝘁:
– Instrumentation and logging: Sensors, logs, and external data capture the raw inputs.
– Data flow and storage: Pipelines and infrastructure ensure smooth movement and reliable storage.
– Exploration and transformation: Data is cleaned, prepped, and anomalies are detected.
– Aggregation and labeling: Analytics, metrics, and labels create structured, usable datasets.
– Experimenting/AI/ML: Models are trained and optimized using the prepared data.
– AI insights and actions: Advanced AI generates predictions, insights, and decisions at the top.𝗪𝗵𝗼 𝗺𝗮𝗸𝗲𝘀 𝗶𝘁 𝗵𝗮𝗽𝗽𝗲𝗻 𝗮𝗻𝗱 𝗸𝗲𝘆 𝗿𝗼𝗹𝗲𝘀:
– Data Infrastructure Engineers: Build the foundation — collect, move, and store data.
– Data Engineers: Prep and transform the data into usable formats.
– Data Analysts & Scientists: Aggregate, label, and generate insights.
– Machine Learning Engineers: Optimize and deploy AI models.𝗧𝗵𝗲 𝗺𝗮𝗴𝗶𝗰 𝗼𝗳 𝗔𝗜 𝗶𝘀 𝗶𝗻 𝗵𝗼𝘄 𝘁𝗵𝗲𝘀𝗲 𝗹𝗮𝘆𝗲𝗿𝘀 𝗮𝗻𝗱 𝗿𝗼𝗹𝗲𝘀 𝘄𝗼𝗿𝗸 𝘁𝗼𝗴𝗲𝘁𝗵𝗲𝗿. 𝗧𝗵𝗲 𝘀𝘁𝗿𝗼𝗻𝗴𝗲𝗿 𝘆𝗼𝘂𝗿 𝗳𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻, 𝘁𝗵𝗲 𝘀𝗺𝗮𝗿𝘁𝗲𝗿 𝘆𝗼𝘂𝗿 𝗔𝗜.
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Open Source OpenVDB Version 9.0.0 Available Now and Introduces GPU Support
Read more: Open Source OpenVDB Version 9.0.0 Available Now and Introduces GPU SupportFirst introduced in 2012, nowadays OpenVDB is commonly applied in simulation tools such as Houdini, EmberGen, Blender, and used in feature film production for creating realistic volumetric images. This format, however, lacks the GPUs support and can not be applied in games due to the considerable file size (on average at least a few Gigabytes) and computational effort required to render 3D volumes.
Volumetric data has numerous important applications in computer graphics and VFX production. It’s used for volume rendering, fluid simulation, fracture simulation, modeling with implicit surfaces, etc. However, this data is not so easy to work with. In most cases volumetric data is represented on spatially uniform, regular 3D grids. Although dense regular grids are convenient for several reasons, they have one major drawback – their memory footprint grows cubically with respect to grid resolution.
OpenVDB format, developed by DreamWorksAnimation, partially solves this issue by storing voxel data in a tree-like data structure that allows the creation of sparse volumes. The beauty behind this system is that it completely ignores empty cells, which drastically decreases memory and disk usage, simultaneously making the rendering of volumes much faster.
www.aswf.io/blog/project-update-openvdb-version-9-0-0-available-now-introduces-gpu-support/
github.com/AcademySoftwareFoundation/openvdb/releases/tag/v9.0.0
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AI and the Law – InvokeAI Got a Copyright for an Image Made Entirely With AI. Here’s How
The image, called A Single Piece of American Cheese, was created using Invoke’s AI editing platform.
In a side by side look, you can see how the original (left, screenshotted from the time lapse creation video) was edited to become the final image (right).
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CloudCompare – point cloud editor for photogrammetry
CloudCompare is a 3D point cloud (and triangular mesh) processing software. It has been originally designed to perform comparison between two dense 3D points clouds (such as the ones acquired with a laser scanner) or between a point cloud and a triangular mesh. It relies on a specific octree structure dedicated to this task.
Afterwards, it has been extended to a more generic point cloud processing software, including many advanced algorithms (registration, resampling, color/normal/scalar fields handling, statistics computation, sensor management, interactive or automatic segmentation, display enhancement, etc.).
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Looking Glass Holographic Display
Read more: Looking Glass Holographic Displayhttps://docs.lookingglassfactory.com/making-holograms/making-great-holograms
https://www.kickstarter.com/projects/lookingglass/the-looking-glass-a-holographic-display-for-3d-cre?ref=dve2p9&utm_campaign=launch_day&utm_medium=social&utm_source=brad
Iphone Portrait
https://lookingglassfactory.com/tutorial/portrait-mode-photoslookingglassfactory.comUnity tutorial
https://learn.lookingglassfactory.com/tutorials/getting-started-with-unity/Unity and DepthKit
Aquariums
https://lookingglassfactory.com/holograms/holo-quarium -
Photography basics: Shutter angle and shutter speed and motion blur
Read more: Photography basics: Shutter angle and shutter speed and motion blurhttp://www.shutterangle.com/2012/cinematic-look-frame-rate-shutter-speed/
https://www.cinema5d.com/global-vs-rolling-shutter/
https://www.wikihow.com/Choose-a-Camera-Shutter-Speed
https://www.provideocoalition.com/shutter-speed-vs-shutter-angle/
Shutter is the device that controls the amount of light through a lens. Basically in general it controls the amount of time a film is exposed.
Shutter speed is how long this device is open for, which also defines motion blur… the longer it stays open the blurrier the image captured.
The number refers to the amount of light actually allowed through.
As a reference, shooting at 24fps, at 180 shutter angle or 1/48th of shutter speed (0.0208 exposure time) will produce motion blur which is similar to what we perceive at naked eye
Talked of as in (shutter) angles, for historical reasons, as the original exposure mechanism was controlled through a pie shaped mirror in front of the lens.
A shutter of 180 degrees is blocking/allowing light for half circle. (half blocked, half open). 270 degrees is one quarter pie shaped, which would allow for a higher exposure time (3 quarter pie open, vs one quarter closed) 90 degrees is three quarter pie shaped, which would allow for a lower exposure (one quarter open, three quarters closed)
The shutter angle can be converted back and fort with shutter speed with the following formulas:
https://www.provideocoalition.com/shutter-speed-vs-shutter-angle/shutter angle =
(360 * fps) * (1/shutter speed)
or
(360 * fps) / shutter speedshutter speed =
(360 * fps) * (1/shutter angle)
or
(360 * fps) / shutter angleFor example here is a chart from shutter angle to shutter speed at 24 fps:
270 = 1/32
180 = 1/48
172.8 = 1/50
144 = 1/60
90 = 1/96
72 = 1/120
45 = 1/198
22.5 = 1/348
11 = 1/696
8.6 = 1/1000The above is basically the relation between the way a video camera calculates shutter (fractions of a second) and the way a film camera calculates shutter (in degrees).
Smaller shutter angles show strobing artifacts. As the camera only ever sees at least half of the time (for a typical 180 degree shutter). Due to being obscured by the shutter during that period, it doesn’t capture the scene continuously.
This means that fast moving objects, and especially objects moving across the frame, will exhibit jerky movement. This is called strobing. The defect is also very noticeable during pans. Smaller shutter angles (shorter exposure) exhibit more pronounced strobing effects.
Larger shutter angles show more motion blur. As the longer exposure captures more motion.
Note that in 3D you want to first sum the total of the shutter open and shutter close values, than compare that to the shutter angle aperture, ie:
shutter open -0.0625
shutter close 0.0625
Total shutter = 0.0625+0.0625 = 0.125
Shutter angle = 360*0.125 = 45shutter open -0.125
shutter close 0.125
Total shutter = 0.125+0.125 = 0.25
Shutter angle = 360*0.25 = 90shutter open -0.25
shutter close 0.25
Total shutter = 0.25+0.25 = 0.5
Shutter angle = 360*0.5 = 180shutter open -0.375
shutter close 0.375
Total shutter = 0.375+0.375 = 0.75
Shutter angle = 360*0.75 = 270Faster frame rates can resolve both these issues.
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OLED vs QLED – What TV is better?
Read more: OLED vs QLED – What TV is better?Supported by LG, Philips, Panasonic and Sony sell the OLED system TVs.
OLED stands for “organic light emitting diode.”
It is a fundamentally different technology from LCD, the major type of TV today.
OLED is “emissive,” meaning the pixels emit their own light.Samsung is branding its best TVs with a new acronym: “QLED”
QLED (according to Samsung) stands for “quantum dot LED TV.”
It is a variation of the common LED LCD, adding a quantum dot film to the LCD “sandwich.”
QLED, like LCD, is, in its current form, “transmissive” and relies on an LED backlight.OLED is the only technology capable of absolute blacks and extremely bright whites on a per-pixel basis. LCD definitely can’t do that, and even the vaunted, beloved, dearly departed plasma couldn’t do absolute blacks.
QLED, as an improvement over OLED, significantly improves the picture quality. QLED can produce an even wider range of colors than OLED, which says something about this new tech. QLED is also known to produce up to 40% higher luminance efficiency than OLED technology. Further, many tests conclude that QLED is far more efficient in terms of power consumption than its predecessor, OLED.
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