RANDOM POSTs
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Brett Jones / Phil Reyneri (Lightform) / Philipp7pc: The study of Projection Mapping through Projectors
Read more: Brett Jones / Phil Reyneri (Lightform) / Philipp7pc: The study of Projection Mapping through ProjectorsVideo Projection Tool Software
https://hcgilje.wordpress.com/vpt/
https://www.projectorpoint.co.uk/news/how-bright-should-my-projector-be/
http://www.adwindowscreens.com/the_calculator/
heavym
https://heavym.net/en/
MadMapper
https://madmapper.com/ -
DynVFX – Augmenting Real Videoswith Dynamic Content
Given an input video and a simple user-provided text instruction describing the desired content, our method synthesizes dynamic objects or complex scene effects that naturally interact with the existing scene over time. The position, appearance, and motion of the new content are seamlessly integrated into the original footage while accounting for camera motion, occlusions, and interactions with other dynamic objects in the scene, resulting in a cohesive and realistic output video.
https://dynvfx.github.io/sm/index.html
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ComfyUI Tutorial Series Ep 25 – LTX Video – Fast AI Video Generator Model
Read more: ComfyUI Tutorial Series Ep 25 – LTX Video – Fast AI Video Generator Modelhttps://comfyanonymous.github.io/ComfyUI_examples/ltxv
LTX-Video 2B v0.9.1 Checkpoint model
https://huggingface.co/Lightricks/LTX-Video/tree/main
More details under the post
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Gamification techniques for every day production
Read more: Gamification techniques for every day productionhttps://www.zippia.com/advice/gamification-statistics/
- 90% of employees say gamification makes them more productive at work.
- On average, employees experience a 60% engagement increase with a gamified work experience.
- Companies that use gamification are seven times more profitable than those that do not use gamified elements at work—whether with employees or consumers.
- The North American gamification industry, led primarily by the U.S., is valued at $2.72 billion.
- 72% of people say gamification motivates them to do tasks and work harder on the job.
- 67% of students agree that gamified learning is both more engaging and motivating than traditional classes.
hatrabbits.com/en/gamification/
Gamification is the process of using game elements in a non-game context. It has many advantages over traditional learning approaches, including: Increasing learner motivation levels. Improving knowledge retention
10 gamification techniques you can use instantly
- – Create ‘flow’ If a task is too easy, you will get bored. …
- – Let users ‘complete’ a task. …
- – Set up appropriate challenges. …
- – Allow players to customise things. …
- – Allow users to ‘unlock’ stuff. …
- – Make people curious. …
- – Use the element of surprise. …
- – Recognize achievements.
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Introducing Meta Quest Pro, an Advanced VR Device for Collaboration and Creation
Read more: Introducing Meta Quest Pro, an Advanced VR Device for Collaboration and Creationhttps://www.oculus.com/blog/meta-quest-pro-price-release-date
Meta Quest Pro will be available for purchase on October 25 for $1,499.99 USD, and that includes the headset, Meta Quest Touch Pro controllers, stylus tips, partial light blockers, and a charging dock.
Meta Quest Pro is the first entry in Meta’s new high-end line of devices, and it’s packed with innovative features like high-res sensors for robust mixed reality experiences, crisp LCD displays for sharp visuals, a completely new and sleeker design, plus eye tracking and Natural Facial Expressions to help your avatar reflect you more naturally in VR.
https://www.laptopmag.com/features/meta-quest-pro-vs-quest-2-what-is-the-difference
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‘Bullying is a problem’: visual effects artists speak out against Marvel
Read more: ‘Bullying is a problem’: visual effects artists speak out against Marvelhttps://www.theguardian.com/film/2022/aug/03/marvel-disney-visual-effects-artists-speak-out
“The visual effects industry is filled with terrific people with lots of goodwill who really care but, at the end of the day, there’s nothing in place when their backs are up against the wall and Disney is making crazy demands,”
https://www.thegamer.com/marvel-mcu-vfx-artists-deadlines-crunch-stress/
“VFX artists are speaking out against Marvel, with many refusing to ever work with the entertainment giant again. This comes as artists share accounts of unworkable deadlines and immense pressure leading to stress and unsatisfactory final products. Many have requested to never be put on a Marvel project again, saying that the studio has the “worst VFX management out there”.
https://variety.com/2022/tv/news/she-hulk-cgi-marvel-vfx-artists-1235332644
“Maslany, Gao and Coiro had been asked by a journalist about their experiences with the “She-Hulk” VFX artists and “how you feel about the finished product,” noting that “there have been numerous accounts lately that VFX houses … they are feeling incredibly crushed by the studios in general and Marvel keeps getting called out.”
https://www.slashfilm.com/941931/why-so-many-vfx-artists-are-fed-up-with-marvel/
“The studio has a lot of power over the effects houses, just because it has so many blockbuster movies coming out one after the other. If you upset Marvel in any way, there’s a very high chance you’re not going to get those projects in the future. So the effects houses are trying to bend over backward to keep Marvel happy. […] One visual-effects house could not finish the number of shots and reshoots Marvel was asking for in time, so Marvel had to give my studio the work. Ever since, that house has effectively been blacklisted from getting Marvel work.”
https://gizmodo.com/disney-marvel-movies-vfx-industry-nightmare-1849385834
“There’s a joke in the visual effects industry that goes like this: Someone hears you work on films, so they ask you, “What movie made you cry?” The artist will respond, “In theaters or in the office?””
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