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Godot Cheat Sheets
Read more: Godot Cheat Sheetshttps://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html
https://www.canva.com/design/DAGBWXOIWXY/hW1uECYrkiyqs9rN0a-XIA/view?utm_content=DAGBWXOIWXY
https://www.reddit.com/r/godot/comments/18aid4u/unit_circle_in_godot_format_version_2_by_foxsinart/
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Zach Goldberg – The Startup CTO Handbook
https://github.com/ZachGoldberg/Startup-CTO-Handbook
You can buy the book on Amazon or Audible
Hi, thanks for checking out the Startup CTO’s Handbook! This repository has the latest version of the content of the book. You’re welcome and encouraged to contribute issues or pull requests for additions / changes / suggestions / criticisms to be included in future editions. Please feel free to add your name to ACKNOWLEDGEMENTS if you do so.
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Material X – an open standard for transfer of rich material and look-development content
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
Originated at Lucasfilm in 2012, MaterialX has been used by Industrial Light & Magic in feature films such as Star Wars: The Force Awakens and Rogue One: A Star Wars Story, and by ILMxLAB in real-time experiences such as Trials On Tatooine.
MaterialX addresses the need for a common, open standard to represent the data values and relationships required to transfer the complete look of a computer graphics model from one application or rendering platform to another, including shading networks, patterns and texturing, complex nested materials and geometric assignments.
To further encourage interchangeable CG look setups, MaterialX also defines a complete set of data creation and processing nodes with a precise mechanism for functional extensibility.
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