RANDOM POSTs
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DMesh++ – An Efficient Differentiable Mesh for Complex Shapes
https://sonsang.github.io/dmesh2-project
An efficient differentiable mesh-based method that can effectively handle complex 2D and 3D shapes. For instance, it can be used for reconstructing complex shapes from point clouds and multi-view images.
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Zibra VDB Compression – a new solution, bringing groundbreaking OpenVDB format to game development
Read more: Zibra VDB Compression – a new solution, bringing groundbreaking OpenVDB format to game developmentZibra VDB Compression is the newest ZibraAI solution, being developed to bring film-quality VFX into games with GPU-powered compressed VDB effects.
Born from a custom AI-based technology, it makes it possible to:
- Compress huge VFXs, created in different tools and stored in OpenVDB format, up to 20 times, and add more high-quality volumetric VFX to the game, filling it with lifelike visuals, all without increasing the build size;
- Render volumetric effects in game engines in real-time;
- Reuse a volumetric effect in multiple use cases, optimizing memory consumption;
- Change the way the effect looks in different parts of the project with shaders, regulating color, density, and playback speed, all according to your needs.
Our VDB compression solution also opens new possibilities for realistic scene lighting. With our tech, you can use light data from VFX to light up a scene, add reflections, etc, making your game much more immersive and true to life.
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Machine learning with Python for Beginners – Jamie Chan
Read more: Machine learning with Python for Beginners – Jamie Chanhttps://www.amazon.ca/dp/B09BNYDH5F
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