Subscribe to PixelSham.com RSS for free

3Dprinting (179) A.I. (899) animation (353) blender (217) colour (241) commercials (53) composition (154) cool (368) design (657) Featured (91) hardware (316) IOS (109) jokes (140) lighting (300) modeling (156) music (189) photogrammetry (197) photography (757) production (1308) python (101) quotes (498) reference (317) software (1379) trailers (308) ves (572) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • Kelly Boesch – Static and Toward The Light

    pIXELsHAM.com
    Aug 7, 2025
    A.I., design, music

    https://www.kellyboeschdesign.com

    I was working an album cover last night and got these really cool images in midjourney so made a video out of it. Animated using Pika. Song made using Suno Full version on my bandcamp. It’s called Static.

    https://www.linkedin.com/posts/kellyboesch_midjourney-keyframes-ai-activity-7359244714853736450-Wvcr

    (more…)
    Views : 12
  • Introducing GPT-5

    pIXELsHAM.com
    Aug 7, 2025
    A.I.

    https://www.youtube.com/openai/live

    Views : 4
  • sRGB vs REC709 – An introduction and FFmpeg implementations

    pIXELsHAM.com
    Aug 7, 2025
    colour, Featured

    1. Basic Comparison

    • What they are
      • sRGB: A standard “web”/computer-display RGB color space defined by IEC 61966-2-1. It’s used for most monitors, cameras, printers, and the vast majority of images on the Internet.
      • Rec. 709: An HD-video color space defined by ITU-R BT.709. It’s the go-to standard for HDTV broadcasts, Blu-ray discs, and professional video pipelines.
    • Why they exist
      • sRGB: Ensures consistent colors across different consumer devices (PCs, phones, webcams).
      • Rec. 709: Ensures consistent colors across video production and playback chains (cameras → editing → broadcast → TV).
    • What you’ll see
      • On your desktop or phone, images tagged sRGB will look “right” without extra tweaking.
      • On an HDTV or video-editing timeline, footage tagged Rec. 709 will display accurate contrast and hue on broadcast-grade monitors.

    2. Digging Deeper

    FeaturesRGBRec. 709
    White pointD65 (6504 K), same for bothD65 (6504 K)
    Primaries (x,y)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)
    Gamut sizeIdentical triangle on CIE 1931 chartIdentical to sRGB
    Gamma / transferPiecewise curve: approximate 2.2 with linear toePure power-law γ≈2.4 (often approximated as 2.2 in practice)
    Matrix coefficientsN/A (pure RGB usage)Y = 0.2126 R + 0.7152 G + 0.0722 B (Rec. 709 matrix)
    Typical bit-depth8-bit/channel (with 16-bit variants)8-bit/channel (10-bit for professional video)
    Usage metadataTagged as “sRGB” in image files (PNG, JPEG, etc.)Tagged as “bt709” in video containers (MP4, MOV)
    Color rangeFull-range RGB (0–255)Studio-range Y′CbCr (Y′ [16–235], Cb/Cr [16–240])


    Why the Small Differences Matter

    (more…)
    Views : 102
  • RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering

    pIXELsHAM.com
    Aug 7, 2025
    production, software
    RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering (1)Download
    Views : 6
  • Sebastian Schütt – RGB Matte Merging, The Technique You’re Not Using (Yet!)

    pIXELsHAM.com
    Aug 7, 2025
    production

    https://www.lucasjwarren.com/post/lw_mergeaberation

    Views : 9
  • Formas.ai – From Sketch to Spatial PointCloud

    pIXELsHAM.com
    Aug 6, 2025
    A.I.

    https://www.formas.ai

    Views : 9
  • Google DeepMind Genie 3 – A new frontier for world models

    pIXELsHAM.com
    Aug 6, 2025
    A.I., modeling

    https://deepmind.google/discover/blog/genie-3-a-new-frontier-for-world-models/

    Views : 15
  • Scott Ross on the future of VFX

    pIXELsHAM.com
    Aug 5, 2025
    ves
    Views : 16
  • BANG – Dividing 3D Assets via Generative Exploded Dynamics

    pIXELsHAM.com
    Aug 5, 2025
    A.I., modeling

    https://sites.google.com/view/bang7355608

    https://dl.acm.org/doi/10.1145/3730840

    Views : 7
  • Narcis Calin’s Galaxy Engine – A free, open source simulation software

    pIXELsHAM.com
    Aug 5, 2025
    lighting, software

    https://www.linkedin.com/posts/narciscalin_this-2025-i-decided-to-start-learning-how-activity-7357485340300832768-1f3i

    This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub

    https://github.com/NarcisCalin/Galaxy-Engine

    Views : 15
  • Storyboards to 3d with one cilck – MagiCam + Blender + TV Paint

    pIXELsHAM.com
    Aug 5, 2025
    blender

    Views : 7
  • Capcut Seedream 3.0 – AI-powered editor for everyone

    pIXELsHAM.com
    Aug 5, 2025
    A.I., production, software

    https://www.capcut.com/

    Views : 13
  • Tommy Og – Ultimate Python Guide, From Zero to Hero

    pIXELsHAM.com
    Aug 4, 2025
    python
    TommyOg_UltimatePythonGuideDownload
    Views : 15
  • Introduction to BytesIO

    pIXELsHAM.com
    Aug 1, 2025
    python

    When you’re working with binary data in Python—whether that’s image bytes, network payloads, or any in-memory binary stream—you often need a file-like interface without touching the disk. That’s where BytesIO from the built-in io module comes in handy. It lets you treat a bytes buffer as if it were a file.

    What Is BytesIO?

    • Module: io
    • Class: BytesIO
    • Purpose:
      • Provides an in-memory binary stream.
      • Acts like a file opened in binary mode ('rb'/'wb'), but data lives in RAM rather than on disk.
    from io import BytesIO
    

    Why Use BytesIO?

    1. Speed
      • No disk I/O—reads and writes happen in memory.
    2. Convenience
      • Emulates file methods (read(), write(), seek(), etc.).
      • Ideal for testing code that expects a file-like object.
    3. Safety
      • No temporary files cluttering up your filesystem.
    4. Integration
      • Libraries that accept file-like objects (e.g., PIL, requests) will work with BytesIO.

    Basic Examples

    1. Writing Bytes to a Buffer

    from io import BytesIO
    
    # Create a BytesIO buffer
    buffer = BytesIO()
    
    # Write some binary data
    buffer.write(b'Hello, \xF0\x9F\x98\x8A')  # includes a smiley emoji in UTF-8
    
    # Retrieve the entire contents
    data = buffer.getvalue()
    print(data)                 # b'Hello, \xf0\x9f\x98\x8a'
    print(data.decode('utf-8')) # Hello, 😊
    
    # Always close when done
    buffer.close()
    
    (more…)
    Views : 17
  • Marigold – repurposing diffusion-based image generators for dense predictions

    pIXELsHAM.com
    Jul 31, 2025
    A.I.

    Marigold repurposes Stable Diffusion for dense prediction tasks such as monocular depth estimation and surface normal prediction, delivering a level of detail often missing even in top discriminative models.

    Key aspects that make it great:
    – Reuses the original VAE and only lightly fine-tunes the denoising UNet
    – Trained on just tens of thousands of synthetic image–modality pairs
    – Runs on a single consumer GPU (e.g., RTX 4090)
    – Zero-shot generalization to real-world, in-the-wild images

    https://mlhonk.substack.com/p/31-marigold

    https://arxiv.org/pdf/2505.09358

    https://marigoldmonodepth.github.io/

    Views : 7
Previous Page
1 … 4 5 6 7 8 … 434
Next Page

FEATURED POSTS

  • THE GRAY MAN | Directors Anthony & Joe Russo & Executive Producer Geoff Haley | ShotDeck: Shot Talk

    pIXELsHAM.com
    Jul 25, 2022
    composition, lighting, photography, production

    Views : 609
  • ComfyUI Tutorial Series Ep 26 – Live Portrait & Face Expressions

    pIXELsHAM.com
    Jan 5, 2025
    A.I., software

    Views : 16
  • Earth and Sky Photo Contest 2013

    pIXELsHAM.com
    Jun 27, 2013
    photography
    Views : 962
  • AI Data Laundering: How Academic and Nonprofit Researchers Shield Tech Companies from Accountability

    pIXELsHAM.com
    Oct 4, 2022
    A.I., Featured, ves

    https://waxy.org/2022/09/ai-data-laundering-how-academic-and-nonprofit-researchers-shield-tech-companies-from-accountability/

     

    “Simon Willison created a Datasette browser to explore WebVid-10M, one of the two datasets used to train the video generation model, and quickly learned that all 10.7 million video clips were scraped from Shutterstock, watermarks and all.”

     

    “In addition to the Shutterstock clips, Meta also used 10 million video clips from this 100M video dataset from Microsoft Research Asia. It’s not mentioned on their GitHub, but if you dig into the paper, you learn that every clip came from over 3 million YouTube videos.”

     

    “It’s become standard practice for technology companies working with AI to commercially use datasets and models collected and trained by non-commercial research entities like universities or non-profits.”

     

    “Like with the artists, photographers, and other creators found in the 2.3 billion images that trained Stable Diffusion, I can’t help but wonder how the creators of those 3 million YouTube videos feel about Meta using their work to train their new model.”

    Views : 695
  • How to paint a boardgame miniatures

    pIXELsHAM.com
    Mar 19, 2019
    design, Featured

    Steps:

    • soap wash cleaning
    • primer
    • base-coat layer (black/white)
    • detailing
    • washing aka shade (could be done after highlighting)
    • highlights aka dry brushing (could be done after washing)
    • varnish (gloss/satin/matte)

    (more…)

    Views : 1,390
  • Macro Photos of Colorful Insects Look Like Masked Faces

    pIXELsHAM.com
    Jul 23, 2016
    colour, photography

    http://petapixel.com/2016/07/20/photographer-transforms-macro-insect-photos-mysterious-masks/

    Views : 1,372
  • Yan Junhai street sculpting

    pIXELsHAM.com
    Oct 22, 2019
    design

    Views : 1,121
  • Fast, optimized ‘for’ pixel loops with OpenCV and Python to create tone mapped HDR images

    pIXELsHAM.com
    Feb 21, 2023
    lighting, photography, python, software

    https://pyimagesearch.com/2017/08/28/fast-optimized-for-pixel-loops-with-opencv-and-python/

     

    https://learnopencv.com/exposure-fusion-using-opencv-cpp-python/

     

    Exposure Fusion is a method for combining images taken with different exposure settings into one image that looks like a tone mapped High Dynamic Range (HDR) image.

     

    Views : 521
Views : 12,276

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.