BREAKING NEWS
LATEST POSTS
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FXGuide – ACES 2.0 with ILM’s Alex Fry
https://draftdocs.acescentral.com/background/whats-new/
ACES 2.0 is the second major release of the components that make up the ACES system. The most significant change is a new suite of rendering transforms whose design was informed by collected feedback and requests from users of ACES 1. The changes aim to improve the appearance of perceived artifacts and to complete previously unfinished components of the system, resulting in a more complete, robust, and consistent product.
Highlights of the key changes in ACES 2.0 are as follows:
- New output transforms, including:
- A less aggressive tone scale
- More intuitive controls to create custom outputs to non-standard displays
- Robust gamut mapping to improve perceptual uniformity
- Improved performance of the inverse transforms
- Enhanced AMF specification
- An updated specification for ACES Transform IDs
- OpenEXR compression recommendations
- Enhanced tools for generating Input Transforms and recommended procedures for characterizing prosumer cameras
- Look Transform Library
- Expanded documentation
Rendering Transform
The most substantial change in ACES 2.0 is a complete redesign of the rendering transform.
ACES 2.0 was built as a unified system, rather than through piecemeal additions. Different deliverable outputs “match” better and making outputs to display setups other than the provided presets is intended to be user-driven. The rendering transforms are less likely to produce undesirable artifacts “out of the box”, which means less time can be spent fixing problematic images and more time making pictures look the way you want.
Key design goals
- Improve consistency of tone scale and provide an easy to use parameter to allow for outputs between preset dynamic ranges
- Minimize hue skews across exposure range in a region of same hue
- Unify for structural consistency across transform type
- Easy to use parameters to create outputs other than the presets
- Robust gamut mapping to improve harsh clipping artifacts
- Fill extents of output code value cube (where appropriate and expected)
- Invertible – not necessarily reversible, but Output > ACES > Output round-trip should be possible
- Accomplish all of the above while maintaining an acceptable “out-of-the box” rendering
- New output transforms, including:
FEATURED POSTS
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ComfyDock – The Easiest (Free) Way to Safely Run ComfyUI Sessions in a Boxed Container
https://www.reddit.com/r/comfyui/comments/1j2x4qv/comfydock_the_easiest_free_way_to_run_comfyui_in/
ComfyDock is a tool that allows you to easily manage your ComfyUI environments via Docker.
Common Challenges with ComfyUI
- Custom Node Installation Issues: Installing new custom nodes can inadvertently change settings across the whole installation, potentially breaking the environment.
- Workflow Compatibility: Workflows are often tested with specific custom nodes and ComfyUI versions. Running these workflows on different setups can lead to errors and frustration.
- Security Risks: Installing custom nodes directly on your host machine increases the risk of malicious code execution.
How ComfyDock Helps
- Environment Duplication: Easily duplicate your current environment before installing custom nodes. If something breaks, revert to the original environment effortlessly.
- Deployment and Sharing: Workflow developers can commit their environments to a Docker image, which can be shared with others and run on cloud GPUs to ensure compatibility.
- Enhanced Security: Containers help to isolate the environment, reducing the risk of malicious code impacting your host machine.
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VFX pipeline – Render Wall management topics
1: Introduction Title: Managing a VFX Facility’s Render Wall
- Briefly introduce the importance of managing a VFX facility’s render wall.
- Highlight how efficient management contributes to project timelines and overall productivity.
2: Daily Overview Title: Daily Management Routine
- Monitor Queues: Begin each day by reviewing render queues to assess workload and priorities.
- Resource Allocation: Allocate resources based on project demands and available hardware.
- Job Prioritization: Set rendering priorities according to project deadlines and importance.
- Queue Optimization: Adjust queue settings to maximize rendering efficiency.
3: Resource Allocation Title: Efficient Resource Management
- Hardware Utilization: Distribute rendering tasks across available machines for optimal resource usage.
- Balance Workloads: Avoid overloading specific machines while others remain underutilized.
- Consider Off-Peak Times: Schedule resource-intensive tasks during off-peak hours to enhance overall performance.
4: Job Prioritization Title: Prioritizing Rendering Tasks
- Deadline Sensitivity: Give higher priority to tasks with imminent deadlines to ensure timely delivery.
- Critical Shots: Identify shots crucial to the project’s narrative or visual impact for prioritization.
- Dependent Shots: Sequence shots that depend on others should be prioritized together.
5: Queue Optimization and Reporting Title: Streamlining Render Queues
- Dependency Management: Set up dependencies to ensure shots are rendered in the correct order.
- Error Handling: Implement automated error detection and requeueing mechanisms.
- Progress Tracking: Regularly monitor rendering progress and update stakeholders.
- Data Management: Archive completed renders and remove redundant data to free up storage.
- Reporting: Provide daily reports on rendering status, resource usage, and potential bottlenecks.
6: Conclusion Title: Enhancing VFX Workflow
- Effective management of a VFX facility’s render wall is essential for project success.
- Daily monitoring, resource allocation, job prioritization, queue optimization, and reporting are key components.
- A well-managed render wall ensures efficient production, timely delivery, and overall project success.