Benchmarks don’t capture real-world complexity like latency, domain-specific tasks, or edge cases. Enterprises often need more than raw performance, also needing reliability, ease of integration, and robust vendor support. Enterprise money will support the industries providing these services.
… it is also reasonable to assume that anything you put into the app or their website will be going to the Chinese government as well, so factor that in as well.
Tneration models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling.
Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities.
The Chinese AI lab DeepSeek recently released their new reasoning model R1, which is supposedly (a) better than the current best reasoning models (OpenAI’s o1- series), and (b) was trained on a GPU cluster a fraction the size of any of the big western AI labs.
DeepSeek uses a reinforcement learning approach, not a fine-tuning approach. There’s no need to generate a huge body of chain-of-thought data ahead of time, and there’s no need to run an expensive answer-checking model. Instead, the model generates its own chains-of-thought as it goes.
The secret behind their success? A bold move to train their models using FP8 (8-bit floating-point precision) instead of the standard FP32 (32-bit floating-point precision). … By using a clever system that applies high precision only when absolutely necessary, they achieved incredible efficiency without losing accuracy. … The impressive part? These multi-token predictions are about 85–90% accurate, meaning DeepSeek R1 can deliver high-quality answers at double the speed of its competitors.
a novel method for generating hyper-quality 4K textured mesh under only 30 seconds, providing 3D assets ready for commercial applications such as games, movies, and VR/AR.
The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.
The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.
Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts
A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.
A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).
On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.
The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.
The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.
The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.