Subscribe to PixelSham.com RSS for free

3Dprinting (179) A.I. (900) animation (353) blender (217) colour (241) commercials (53) composition (154) cool (368) design (657) Featured (91) hardware (317) IOS (109) jokes (140) lighting (300) modeling (156) music (189) photogrammetry (197) photography (757) production (1308) python (101) quotes (498) reference (317) software (1379) trailers (308) ves (573) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • Hashem Al-Ghaili – Historical Icons Brought Back to Life using AI

    pIXELsHAM.com
    Feb 1, 2025
    A.I.
    Views : 86
  • Heather Cooper – 9 Video Models Comparison: Text to video

    pIXELsHAM.com
    Feb 1, 2025
    A.I.

    https://www.linkedin.com/posts/heatherbcooper_video-model-comparison-text-to-video-activity-7290822319407550464-QzUY

    🔹 Google DeepMind Veo 2
    🔹 OpenAI Sora
    🔹 Hunyuan Video
    🔹 Pika 2.1
    🔹 Alibaba Cloud Wanx 2.1
    🔹 Runway Gen-3
    🔹 Kling AI 1.6
    🔹 Luma AI Ray2
    🔹 Hailuo T2V-01

    Uncompressed video under the post

    (more…)
    Views : 33
  • Learn How to Set Up a Cartoony Facial Rig in Blender With Geometry Nodes

    pIXELsHAM.com
    Feb 1, 2025
    animation, blender

    https://80.lv/articles/learn-how-to-set-up-a-cartoony-facial-rig-in-blender-with-geometry-nodes

    https://edwardurena.gumroad.com/l/wztetf

    Views : 28
  • BEST 2D ANIMATION RIGGING SOFTWARE

    pIXELsHAM.com
    Jan 29, 2025
    animation

    Views : 35
  • Blender Comic Style Tutorial

    pIXELsHAM.com
    Jan 29, 2025
    blender

    Views : 40
  • Parsec – Remote desktop fast access, 4k, 60 fps app

    pIXELsHAM.com
    Jan 28, 2025
    production, software

    https://parsec.app

    Views : 24
  • DimensionX – Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion

    pIXELsHAM.com
    Jan 28, 2025
    A.I.

    https://chenshuo20.github.io/DimensionX

    https://github.com/wenqsun/DimensionX

    https://huggingface.co/spaces/fffiloni/DimensionX

    https://huggingface.co/wenqsun/DimensionX/tree/main

    Views : 22
  • Brian Gallagher – Why Almost Everybody Is Wrong About DeepSeek vs. All the Other AI Companies

    pIXELsHAM.com
    Jan 28, 2025
    A.I., ves

    https://lemalogic.com/post/why-almost-everybody-is-wrong-about-deepseek-vs-all-the-other-ai-companies

    Benchmarks don’t capture real-world complexity like latency, domain-specific tasks, or edge cases. Enterprises often need more than raw performance, also needing reliability, ease of integration, and robust vendor support. Enterprise money will support the industries providing these services.

    … it is also reasonable to assume that anything you put into the app or their website will be going to the Chinese government as well, so factor that in as well.

    Views : 55
  • ComfyUI-CogVideoXWrapper – Control motion paths in ComfyUI

    pIXELsHAM.com
    Jan 27, 2025
    A.I.

    https://github.com/kijai/ComfyUI-CogVideoXWrapper

    Views : 30
  • One-Prompt-One-Story – Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt

    pIXELsHAM.com
    Jan 27, 2025
    A.I.

    https://byliutao.github.io/1Prompt1Story.github.io

    Tneration models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling.

    Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities.

    Views : 63
  • What did DeepSeek figure out about reasoning with DeepSeek-R1?

    pIXELsHAM.com
    Jan 27, 2025
    A.I.

    https://www.seangoedecke.com/deepseek-r1

    The Chinese AI lab DeepSeek recently released their new reasoning model R1, which is supposedly (a) better than the current best reasoning models (OpenAI’s o1- series), and (b) was trained on a GPU cluster a fraction the size of any of the big western AI labs.

    DeepSeek uses a reinforcement learning approach, not a fine-tuning approach. There’s no need to generate a huge body of chain-of-thought data ahead of time, and there’s no need to run an expensive answer-checking model. Instead, the model generates its own chains-of-thought as it goes.

    https://medium.com/@ShankarsPayana/how-deepseek-r1-using-fp8-instead-of-fp32-beat-openai-meta-gemini-and-claude-c105d94d0c39

    The secret behind their success? A bold move to train their models using FP8 (8-bit floating-point precision) instead of the standard FP32 (32-bit floating-point precision).
    …
    By using a clever system that applies high precision only when absolutely necessary, they achieved incredible efficiency without losing accuracy.

    …
    The impressive part? These multi-token predictions are about 85–90% accurate, meaning DeepSeek R1 can deliver high-quality answers at double the speed of its competitors.

    https://www.tweaktown.com/news/102798/chinese-ai-firm-deepseek-has-50-000-nvidia-h100-gpus-says-ceo-even-with-us-restrictions/index.html

    Chinese AI firm DeepSeek has 50,000 NVIDIA H100 AI GPUs

    Views : 53
  • Raphael AI – World’s First Unlimited Free AI Image Generator powered by FLUX.1-Dev model

    pIXELsHAM.com
    Jan 26, 2025
    A.I., software

    https://raphael.app

    Views : 340
  • Texture Copilot – AI Copilot for 3D Texturing

    pIXELsHAM.com
    Jan 26, 2025
    A.I.

    https://ncsoft.github.io/ncresearch/3f0ba4889e331ddbed68c9dd48d845fa18d874de

    Views : 55
  • CaPa – Carve-n-Paint Synthesisfor Efficient 4K Textured Mesh Generation

    pIXELsHAM.com
    Jan 26, 2025
    A.I., modeling

    https://ncsoft.github.io/CaPa

    https://github.com/ncsoft/CaPa

    a novel method for generating hyper-quality 4K textured mesh under only 30 seconds, providing 3D assets ready for commercial applications such as games, movies, and VR/AR.

    Views : 33
  • NVidia DynOMo – Online Point Tracking by Dynamic Online Monocular Gaussian Reconstruction

    pIXELsHAM.com
    Jan 26, 2025
    photogrammetry

    https://jennyseidenschwarz.github.io/DynOMo.github.io

    https://github.com/dvl-tum/DynOMo

    Views : 24
Previous Page
1 … 32 33 34 35 36 … 434
Next Page

FEATURED POSTS

  • Studio Binder – The Complete Guide to the Elements of Composition and Cinematic Photography

    pIXELsHAM.com
    Dec 29, 2023
    colour, composition, photography

    https://s.studiobinder.com/wp-content/uploads/2022/07/Elements-of-Composition-The-Complete-Guide-Ebook.pdf

     

    Local copy

    Views : 116
  • Enhancing Photorealism in video games

    pIXELsHAM.com
    May 12, 2021
    A.I., software

    intel-isl.github.io/PhotorealismEnhancement/

    Views : 695
  • Colors and Colorimetry by David Madore

    pIXELsHAM.com
    Feb 11, 2022
    colour, lighting, photography, production

    http://www.madore.org/~david/misc/color/

     

    [gamma correction test]
    Views : 1,266
  • Yann Lecun: Meta AI, Open Source, Limits of LLMs, AGI & the Future of AI | Lex Fridman Podcast #416

    pIXELsHAM.com
    Mar 14, 2024
    A.I., Featured, quotes

    Views : 138
  • Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminance

    pIXELsHAM.com
    Aug 5, 2020
    colour, Featured, lighting, photography

    https://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/

     

     

    The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.

    The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.

    Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts

     

     

    Details in the post
    (more…)

    Views : 8,539
  • Bernard Smith – Best practices when Scanning photos – bit depth, formats, color management, resolution

    pIXELsHAM.com
    Oct 27, 2020
    colour, photography

    bernardsmith.eu/computatrum/scan_and_restore_archive_and_print/scanning/


    Views : 1,122
  • HYPER REALISTIC PENCIL DRAWINGS BY KOHEI OHMORI

    pIXELsHAM.com
    Oct 18, 2021
    design
    Hyper Realistic Pencil Drawings by Kohei Ohmori
    Views : 1,131
  • Photography basics: Solid Angle measures

    pIXELsHAM.com
    Aug 1, 2020
    Featured, lighting, photography

    http://www.calculator.org/property.aspx?name=solid+angle

     

     

    A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.

    http://en.wikipedia.org/wiki/Solid_angle

     

    http://www.mathsisfun.com/geometry/steradian.html

     

    A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).

     

    http://en.wikipedia.org/wiki/Solid_angle#Sun_and_Moon

     

    On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.

    http://www.numericana.com/answer/angles.htm

     

    The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.

     

    More info

     

    http://lcogt.net/spacebook/using-angles-describe-positions-and-apparent-sizes-objects

    http://amazing-space.stsci.edu/glossary/def.php.s=topic_astronomy

     

    Angular Size

    The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.

     

    The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.

    Views : 3,477
Views : 13,249

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.