BREAKING NEWS
LATEST POSTS
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FXGuide – ACES 2.0 with ILM’s Alex Fry
https://draftdocs.acescentral.com/background/whats-new/
ACES 2.0 is the second major release of the components that make up the ACES system. The most significant change is a new suite of rendering transforms whose design was informed by collected feedback and requests from users of ACES 1. The changes aim to improve the appearance of perceived artifacts and to complete previously unfinished components of the system, resulting in a more complete, robust, and consistent product.
Highlights of the key changes in ACES 2.0 are as follows:
- New output transforms, including:
- A less aggressive tone scale
- More intuitive controls to create custom outputs to non-standard displays
- Robust gamut mapping to improve perceptual uniformity
- Improved performance of the inverse transforms
- Enhanced AMF specification
- An updated specification for ACES Transform IDs
- OpenEXR compression recommendations
- Enhanced tools for generating Input Transforms and recommended procedures for characterizing prosumer cameras
- Look Transform Library
- Expanded documentation
Rendering Transform
The most substantial change in ACES 2.0 is a complete redesign of the rendering transform.
ACES 2.0 was built as a unified system, rather than through piecemeal additions. Different deliverable outputs “match” better and making outputs to display setups other than the provided presets is intended to be user-driven. The rendering transforms are less likely to produce undesirable artifacts “out of the box”, which means less time can be spent fixing problematic images and more time making pictures look the way you want.
Key design goals
- Improve consistency of tone scale and provide an easy to use parameter to allow for outputs between preset dynamic ranges
- Minimize hue skews across exposure range in a region of same hue
- Unify for structural consistency across transform type
- Easy to use parameters to create outputs other than the presets
- Robust gamut mapping to improve harsh clipping artifacts
- Fill extents of output code value cube (where appropriate and expected)
- Invertible – not necessarily reversible, but Output > ACES > Output round-trip should be possible
- Accomplish all of the above while maintaining an acceptable “out-of-the box” rendering
- New output transforms, including:
FEATURED POSTS
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Guide to Prompt Engineering
The 10 most powerful techniques:
1. Communicate the Why
2. Explain the context (strategy, data)
3. Clearly state your objectives
4. Specify the key results (desired outcomes)
5. Provide an example or template
6. Define roles and use the thinking hats
7. Set constraints and limitations
8. Provide step-by-step instructions (CoT)
9. Ask to reverse-engineer the result to get a prompt
10. Use markdown or XML to clearly separate sections (e.g., examples)
Top 10 high-ROI use cases for PMs:
1. Get new product ideas
2. Identify hidden assumptions
3. Plan the right experiments
4. Summarize a customer interview
5. Summarize a meeting
6. Social listening (sentiment analysis)
7. Write user stories
8. Generate SQL queries for data analysis
9. Get help with PRD and other templates
10. Analyze your competitorsQuick prompting scheme:
1- pass an image to JoyCaption
https://www.pixelsham.com/2024/12/23/joy-caption-alpha-two-free-automatic-caption-of-images/
2- tune the caption with ChatGPT as suggested by Pixaroma:
Craft detailed prompts for Al (image/video) generation, avoiding quotation marks. When I provide a description or image, translate it into a prompt that captures a cinematic, movie-like quality, focusing on elements like scene, style, mood, lighting, and specific visual details. Ensure that the prompt evokes a rich, immersive atmosphere, emphasizing textures, depth, and realism. Always incorporate (static/slow) camera or cinematic movement to enhance the feeling of fluidity and visual storytelling. Keep the wording precise yet descriptive, directly usable, and designed to achieve a high-quality, film-inspired result.
https://www.reddit.com/r/ChatGPT/comments/139mxi3/chatgpt_created_this_guide_to_prompt_engineering/
1. Use the 80/20 principle to learn faster
Prompt: “I want to learn about [insert topic]. Identify and share the most important 20% of learnings from this topic that will help me understand 80% of it.”
2. Learn and develop any new skill
Prompt: “I want to learn/get better at [insert desired skill]. I am a complete beginner. Create a 30-day learning plan that will help a beginner like me learn and improve this skill.”
3. Summarize long documents and articles
Prompt: “Summarize the text below and give me a list of bullet points with key insights and the most important facts.” [Insert text]
4. Train ChatGPT to generate prompts for you
Prompt: “You are an AI designed to help [insert profession]. Generate a list of the 10 best prompts for yourself. The prompts should be about [insert topic].”
5. Master any new skill
Prompt: “I have 3 free days a week and 2 months. Design a crash study plan to master [insert desired skill].”
6. Simplify complex information
Prompt: “Break down [insert topic] into smaller, easier-to-understand parts. Use analogies and real-life examples to simplify the concept and make it more relatable.”
More suggestions under the post…
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Zibra.AI – Real-Time Volumetric Effects in Virtual Production. Now free for Indies!
A New Era for Volumetrics
For a long time, volumetric visual effects were viable only in high-end offline VFX workflows. Large data footprints and poor real-time rendering performance limited their use: most teams simply avoided volumetrics altogether. It’s similar to the early days of online video: limited computational power and low network bandwidth made video content hard to share or stream. Today, of course, we can’t imagine the internet without it, and we believe volumetrics are on a similar path.
With advanced data compression and real-time, GPU-driven decompression, anyone can now bring CGI-class visual effects into Unreal Engine.
From now on, it’s completely free for individual creators!
What it means for you?
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