COMPOSITION
DESIGN
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Reuben Wu – Glowing Geometric Light PaintingsRead more: Reuben Wu – Glowing Geometric Light Paintingswww.thisiscolossal.com/2021/04/reuben-wu-ex-stasis/ Wu programmed a stick of 200 LED lights to shift in color and shape above the calm landscapes. He captured the mesmerizing movements in-camera, and through a combination of stills, timelapse, and real-time footage, produced four audiovisual works that juxtapose the natural scenery with the artificially produced light and electronic sounds. 
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AI Dresses by MaryAnnaRead more: AI Dresses by MaryAnnahttps://www.linkedin.com/feed/update/urn:li:activity:7015985798567067648 Created by Discord user: @MaryAnna 
COLOR
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Tim Kang – calibrated white light values in sRGB color spaceRead more: Tim Kang – calibrated white light values in sRGB color space8bit sRGB encoded 
 2000K 255 139 22
 2700K 255 172 89
 3000K 255 184 109
 3200K 255 190 122
 4000K 255 211 165
 4300K 255 219 178
 D50 255 235 205
 D55 255 243 224
 D5600 255 244 227
 D6000 255 249 240
 D65 255 255 255
 D10000 202 221 255
 D20000 166 196 2558bit Rec709 Gamma 2.4 
 2000K 255 145 34
 2700K 255 177 97
 3000K 255 187 117
 3200K 255 193 129
 4000K 255 214 170
 4300K 255 221 182
 D50 255 236 208
 D55 255 243 226
 D5600 255 245 229
 D6000 255 250 241
 D65 255 255 255
 D10000 204 222 255
 D20000 170 199 2558bit Display P3 encoded 
 2000K 255 154 63
 2700K 255 185 109
 3000K 255 195 127
 3200K 255 201 138
 4000K 255 219 176
 4300K 255 225 187
 D50 255 239 212
 D55 255 245 228
 D5600 255 246 231
 D6000 255 251 242
 D65 255 255 255
 D10000 208 223 255
 D20000 175 199 25510bit Rec2020 PQ (100 nits) 
 2000K 520 435 273
 2700K 520 466 358
 3000K 520 475 384
 3200K 520 480 399
 4000K 520 495 446
 4300K 520 500 458
 D50 520 510 482
 D55 520 514 497
 D5600 520 514 500
 D6000 520 517 509
 D65 520 520 520
 D10000 479 489 520
 D20000 448 464 520
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Photography basics: Why Use a (MacBeth) Color Chart?Read more: Photography basics: Why Use a (MacBeth) Color Chart?Start here: https://www.pixelsham.com/2013/05/09/gretagmacbeth-color-checker-numeric-values/ https://www.studiobinder.com/blog/what-is-a-color-checker-tool/ In LightRoom in Final Cut in Nuke Note: In Foundry’s Nuke, the software will map 18% gray to whatever your center f/stop is set to in the viewer settings (f/8 by default… change that to EV by following the instructions below). 
 You can experiment with this by attaching an Exposure node to a Constant set to 0.18, setting your viewer read-out to Spotmeter, and adjusting the stops in the node up and down. You will see that a full stop up or down will give you the respective next value on the aperture scale (f8, f11, f16 etc.).One stop doubles or halves the amount or light that hits the filmback/ccd, so everything works in powers of 2. 
 So starting with 0.18 in your constant, you will see that raising it by a stop will give you .36 as a floating point number (in linear space), while your f/stop will be f/11 and so on.If you set your center stop to 0 (see below) you will get a relative readout in EVs, where EV 0 again equals 18% constant gray. In other words. Setting the center f-stop to 0 means that in a neutral plate, the middle gray in the macbeth chart will equal to exposure value 0. EV 0 corresponds to an exposure time of 1 sec and an aperture of f/1.0. This will set the sun usually around EV12-17 and the sky EV1-4 , depending on cloud coverage. To switch Foundry’s Nuke’s SpotMeter to return the EV of an image, click on the main viewport, and then press s, this opens the viewer’s properties. Now set the center f-stop to 0 in there. And the SpotMeter in the viewport will change from aperture and fstops to EV. 
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Practical Aspects of Spectral Data and LEDs in Digital Content Production and Virtual Production – SIGGRAPH 2022Read more: Practical Aspects of Spectral Data and LEDs in Digital Content Production and Virtual Production – SIGGRAPH 2022Comparison to the commercial side  https://www.ecolorled.com/blog/detail/what-is-rgb-rgbw-rgbic-strip-lights RGBW (RGB + White) LED strip uses a 4-in-1 LED chip made up of red, green, blue, and white. RGBWW (RGB + White + Warm White) LED strip uses either a 5-in-1 LED chip with red, green, blue, white, and warm white for color mixing. The only difference between RGBW and RGBWW is the intensity of the white color. The term RGBCCT consists of RGB and CCT. CCT (Correlated Color Temperature) means that the color temperature of the led strip light can be adjusted to change between warm white and white. Thus, RGBWW strip light is another name of RGBCCT strip. RGBCW is the acronym for Red, Green, Blue, Cold, and Warm. These 5-in-1 chips are used in supper bright smart LED lighting products 
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A Brief History of Color in ArtRead more: A Brief History of Color in Artwww.artsy.net/article/the-art-genome-project-a-brief-history-of-color-in-art Of all the pigments that have been banned over the centuries, the color most missed by painters is likely Lead White. This hue could capture and reflect a gleam of light like no other, though its production was anything but glamorous. The 17th-century Dutch method for manufacturing the pigment involved layering cow and horse manure over lead and vinegar. After three months in a sealed room, these materials would combine to create flakes of pure white. While scientists in the late 19th century identified lead as poisonous, it wasn’t until 1978 that the United States banned the production of lead white paint. More reading: 
 www.canva.com/learn/color-meanings/https://www.infogrades.com/history-events-infographics/bizarre-history-of-colors/ 
LIGHTING
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Gamma correctionRead more: Gamma correction http://www.normankoren.com/makingfineprints1A.html#Gammabox https://en.wikipedia.org/wiki/Gamma_correction http://www.photoscientia.co.uk/Gamma.htm https://www.w3.org/Graphics/Color/sRGB.html http://www.eizoglobal.com/library/basics/lcd_display_gamma/index.html https://forum.reallusion.com/PrintTopic308094.aspx Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the numerical value of that pixel. Generally Gamma is just about defining relationships. Three main types: 
 – Image Gamma encoded in images
 – Display Gammas encoded in hardware and/or viewing time
 – System or Viewing Gamma which is the net effect of all gammas when you look back at a final image. In theory this should flatten back to 1.0 gamma.
 (more…)
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ICLight – Krea and ComfyUI light editingRead more: ICLight – Krea and ComfyUI light editinghttps://drive.google.com/drive/folders/16Aq1mqZKP-h8vApaN4FX5at3acidqPUv https://github.com/lllyasviel/IC-Light https://generativematte.blogspot.com/2025/03/comfyui-ic-light-relighting-exploration.html  Workflow Local copy  
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HDRI shooting and editing by Xuan Prada and Greg ZaalRead more: HDRI shooting and editing by Xuan Prada and Greg Zaalwww.xuanprada.com/blog/2014/11/3/hdri-shooting http://blog.gregzaal.com/2016/03/16/make-your-own-hdri/ http://blog.hdrihaven.com/how-to-create-high-quality-hdri/  Shooting checklist - Full coverage of the scene (fish-eye shots)
- Backplates for look-development (including ground or floor)
- Macbeth chart for white balance
- Grey ball for lighting calibration
- Chrome ball for lighting orientation
- Basic scene measurements
- Material samples
- Individual HDR artificial lighting sources if required
 Methodology (more…)
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Photography basics: Color Temperature and White BalanceRead more: Photography basics: Color Temperature and White BalanceColor Temperature of a light source describes the spectrum of light which is radiated from a theoretical “blackbody” (an ideal physical body that absorbs all radiation and incident light – neither reflecting it nor allowing it to pass through) with a given surface temperature. https://en.wikipedia.org/wiki/Color_temperature Or. Most simply it is a method of describing the color characteristics of light through a numerical value that corresponds to the color emitted by a light source, measured in degrees of Kelvin (K) on a scale from 1,000 to 10,000. More accurately. The color temperature of a light source is the temperature of an ideal backbody that radiates light of comparable hue to that of the light source. (more…)
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Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs IlluminanceRead more: Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminancehttps://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/ The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself. The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time. Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts Details in the post 
 (more…)
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Magnific.ai Relight – change the entire lighting of a sceneRead more: Magnific.ai Relight – change the entire lighting of a sceneIt’s a new Magnific spell that allows you to change the entire lighting of a scene and, optionally, the background with just: 1/ A prompt OR 
 2/ A reference image OR
 3/ A light map (drawing your own lights)https://x.com/javilopen/status/1805274155065176489 
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What light is best to illuminate gems for resaleRead more: What light is best to illuminate gems for resalewww.palagems.com/gem-lighting2 Artificial light sources, not unlike the diverse phases of natural light, vary considerably in their properties. As a result, some lamps render an object’s color better than others do. The most important criterion for assessing the color-rendering ability of any lamp is its spectral power distribution curve. Natural daylight varies too much in strength and spectral composition to be taken seriously as a lighting standard for grading and dealing colored stones. For anything to be a standard, it must be constant in its properties, which natural light is not. For dealers in particular to make the transition from natural light to an artificial light source, that source must offer: 
 1- A degree of illuminance at least as strong as the common phases of natural daylight.
 2- Spectral properties identical or comparable to a phase of natural daylight.A source combining these two things makes gems appear much the same as when viewed under a given phase of natural light. From the viewpoint of many dealers, this corresponds to a naturalappearance. The 6000° Kelvin xenon short-arc lamp appears closest to meeting the criteria for a standard light source. Besides the strong illuminance this lamp affords, its spectrum is very similar to CIE standard illuminants of similar color temperature.   
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Outpost VFX lighting tipsRead more: Outpost VFX lighting tipswww.outpost-vfx.com/en/news/18-pro-tips-and-tricks-for-lighting Get as much information regarding your plate lighting as possible - Always use a reference
- Replicate what is happening in real life
- Invest into a solid HDRI
- Start Simple
- Observe real world lighting, photography and cinematography
- Don’t neglect the theory
- Learn the difference between realism and photo-realism.
- Keep your scenes organised
  
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