COMPOSITION
DESIGN
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Mike Wong – AtoMeow – A Blue noise image stippling in ProcessingRead more: Mike Wong – AtoMeow – A Blue noise image stippling in Processing https://github.com/mwkm/atoMeow https://www.shadertoy.com/view/7s3XzX This demo is created for coders who are familiar with this awesome creative coding platform. You may quickly modify the code to work for video or to stipple your own Procssing drawings by turning them into PImageand run the simulation. This demo code also serves as a reference implementation of my article Blue noise sampling using an N-body simulation-based method. If you are interested in 2.5D, you may mod the code to achieve what I discussed in this artist friendly article.Convert your video to a dotted noise. 
COLOR
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A Brief History of Color in ArtRead more: A Brief History of Color in Artwww.artsy.net/article/the-art-genome-project-a-brief-history-of-color-in-art Of all the pigments that have been banned over the centuries, the color most missed by painters is likely Lead White. This hue could capture and reflect a gleam of light like no other, though its production was anything but glamorous. The 17th-century Dutch method for manufacturing the pigment involved layering cow and horse manure over lead and vinegar. After three months in a sealed room, these materials would combine to create flakes of pure white. While scientists in the late 19th century identified lead as poisonous, it wasn’t until 1978 that the United States banned the production of lead white paint. More reading: 
 www.canva.com/learn/color-meanings/https://www.infogrades.com/history-events-infographics/bizarre-history-of-colors/ 
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What is a Gamut or Color Space and why do I need to know about CIERead more: What is a Gamut or Color Space and why do I need to know about CIE  http://www.xdcam-user.com/2014/05/what-is-a-gamut-or-color-space-and-why-do-i-need-to-know-about-it/ In video terms gamut is normally related to as the full range of colours and brightness that can be either captured or displayed. (more…)
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Rec-2020 – TVs new color gamut standard used by Dolby Vision?Read more: Rec-2020 – TVs new color gamut standard used by Dolby Vision?https://www.hdrsoft.com/resources/dri.html#bit-depth  The dynamic range is a ratio between the maximum and minimum values of a physical measurement. Its definition depends on what the dynamic range refers to. For a scene: Dynamic range is the ratio between the brightest and darkest parts of the scene. For a camera: Dynamic range is the ratio of saturation to noise. More specifically, the ratio of the intensity that just saturates the camera to the intensity that just lifts the camera response one standard deviation above camera noise. For a display: Dynamic range is the ratio between the maximum and minimum intensities emitted from the screen. The Dynamic Range of real-world scenes can be quite high — ratios of 100,000:1 are common in the natural world. An HDR (High Dynamic Range) image stores pixel values that span the whole tonal range of real-world scenes. Therefore, an HDR image is encoded in a format that allows the largest range of values, e.g. floating-point values stored with 32 bits per color channel. Another characteristics of an HDR image is that it stores linear values. This means that the value of a pixel from an HDR image is proportional to the amount of light measured by the camera. For TVs HDR is great, but it’s not the only new TV feature worth discussing. (more…)
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Space bodies’ components and light spectroscopyRead more: Space bodies’ components and light spectroscopywww.plutorules.com/page-111-space-rocks.html This help’s us understand the composition of components in/on solar system bodies. Dips in the observed light spectrum, also known as, lines of absorption occur as gasses absorb energy from light at specific points along the light spectrum. These dips or darkened zones (lines of absorption) leave a finger print which identify elements and compounds. In this image the dark absorption bands appear as lines of emission which occur as the result of emitted not reflected (absorbed) light. Lines of absorption  Lines of emission Lines of emission    
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RawTherapee – a free, open source, cross-platform raw image and HDRi processing programRead more: RawTherapee – a free, open source, cross-platform raw image and HDRi processing program5.10 of this tool includes excellent tools to clean up cr2 and cr3 used on set to support HDRI processing. 
 Converting raw to AcesCG 32 bit tiffs with metadata.
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Tobia Montanari – Memory Colors: an essential tool for ColoristsRead more: Tobia Montanari – Memory Colors: an essential tool for Coloristshttps://www.tobiamontanari.com/memory-colors-an-essential-tool-for-colorists/ “Memory colors are colors that are universally associated with specific objects, elements or scenes in our environment. They are the colors that we expect to see in specific situations: these colors are based on our expectation of how certain objects should look based on our past experiences and memories. For instance, we associate specific hues, saturation and brightness values with human skintones and a slight variation can significantly affect the way we perceive a scene. Similarly, we expect blue skies to have a particular hue, green trees to be a specific shade and so on. Memory colors live inside of our brains and we often impose them onto what we see. By considering them during the grading process, the resulting image will be more visually appealing and won’t distract the viewer from the intended message of the story. Even a slight deviation from memory colors in a movie can create a sense of discordance, ultimately detracting from the viewer’s experience.” 
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Victor Perez – ACES Color Management in DaVinci ResolveRead more: Victor Perez – ACES Color Management in DaVinci Resolvehttpv://www.youtube.com/watch?v=i–TS88-6xA 
LIGHTING
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Sun cone angle (angular diameter) as perceived by earth viewersRead more: Sun cone angle (angular diameter) as perceived by earth viewersAlso see: https://www.pixelsham.com/2020/08/01/solid-angle-measures/ The cone angle of the sun refers to the angular diameter of the sun as observed from Earth, which is related to the apparent size of the sun in the sky. The angular diameter of the sun, or the cone angle of the sunlight as perceived from Earth, is approximately 0.53 degrees on average. This value can vary slightly due to the elliptical nature of Earth’s orbit around the sun, but it generally stays within a narrow range. Here’s a more precise breakdown: - 
- Average Angular Diameter: About 0.53 degrees (31 arcminutes)
- Minimum Angular Diameter: Approximately 0.52 degrees (when Earth is at aphelion, the farthest point from the sun)
- Maximum Angular Diameter: Approximately 0.54 degrees (when Earth is at perihelion, the closest point to the sun)
 
 This angular diameter remains relatively constant throughout the day because the sun’s distance from Earth does not change significantly over a single day. To summarize, the cone angle of the sun’s light, or its angular diameter, is typically around 0.53 degrees, regardless of the time of day. https://en.wikipedia.org/wiki/Angular_diameter 
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Fast, optimized ‘for’ pixel loops with OpenCV and Python to create tone mapped HDR imagesRead more: Fast, optimized ‘for’ pixel loops with OpenCV and Python to create tone mapped HDR imageshttps://pyimagesearch.com/2017/08/28/fast-optimized-for-pixel-loops-with-opencv-and-python/ https://learnopencv.com/exposure-fusion-using-opencv-cpp-python/ Exposure Fusion is a method for combining images taken with different exposure settings into one image that looks like a tone mapped High Dynamic Range (HDR) image. 
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ICLight – Krea and ComfyUI light editingRead more: ICLight – Krea and ComfyUI light editinghttps://drive.google.com/drive/folders/16Aq1mqZKP-h8vApaN4FX5at3acidqPUv https://github.com/lllyasviel/IC-Light https://generativematte.blogspot.com/2025/03/comfyui-ic-light-relighting-exploration.html  Workflow Local copy  
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![sRGB gamma correction test [gamma correction test]](http://www.madore.org/~david/misc/color/gammatest.png)





