RANDOM POSTs
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The God of War Texture Optimization Algorithm: Mip Flooding
“delve into an algorithm developed by Sean Feeley, a Senior Staff Environment Tech Artist that is part of the creative minds at Santa Monica Studio. This algorithm, originally designed to address edge inaccuracy on foliage, has the potential to revolutionize the way we approach texture optimization in the gaming industry. ”
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Generative Detail Enhancement for Physically Based Materials
https://arxiv.org/html/2502.13994v1
https://arxiv.org/pdf/2502.13994
A tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering.
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Blender CAD Sketcher Intro | Constraint Driven Design
Read more: Blender CAD Sketcher Intro | Constraint Driven DesignThe beginning of the CAD modeling in Blender has just arrived with CAD Sketcher. A still early in development project to bring CAD Parametric and Constraint Driven Design to blender 3.0 Includes everything from tangents, distances, angles, equal and more.
Get it here:
https://makertales.gumroad.com/l/CADsketcher -
ILM to Open New Studio in Australia
The studio is opening a new studio in Sydney to better serve its clients and complement its current operations in San Francisco, where the company is headquartered, Singapore, Vancouver, and London.
“Sydney is an ideal location for our fifth studio,” noted Rob Bredow, Executive Creative Director and Head of ILM, adding, “there is abundant artistic and technical talent in the region which are both keys to ILM’s culture of innovation. It’s particularly exciting that the first film our new studio will contribute to will be Star Wars: The Rise of Skywalker.”
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