RANDOM POSTs
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Vahan Sosoyan MakeHDR – an OpenFX open source plug-in for merging multiple LDR images into a single HDRI
Read more: Vahan Sosoyan MakeHDR – an OpenFX open source plug-in for merging multiple LDR images into a single HDRIhttps://github.com/Sosoyan/make-hdr
Feature notes
- Merge up to 16 inputs with 8, 10 or 12 bit depth processing
- User friendly logarithmic Tone Mapping controls within the tool
- Advanced controls such as Sampling rate and Smoothness
Available at cross platform on Linux, MacOS and Windows Works consistent in compositing applications like Nuke, Fusion, Natron.
NOTE: The goal is to clean the initial individual brackets before or at merging time as much as possible.
This means:- keeping original shooting metadata
- de-fringing
- removing aberration (through camera lens data or automatically)
- at 32 bit
- in ACEScg (or ACES) wherever possible
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Foundry and Luxology Merge
Read more: Foundry and Luxology MergeThe Foundry (Nuke, Mari, Katana) today announced it has merged with Luxology (Modo)
http://www.fxguide.com/featured/foundry-and-luxology-merge-fxg-exclusive/
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NVidia PARTFIELD -Learning 3D Feature Fields for Part Segmentation and Beyond
https://arxiv.org/pdf/2504.11451
https://github.com/nv-tlabs/PartField
https://research.nvidia.com/labs/toronto-ai/partfield-release/
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1500+ free HTML templates
HTMLrev by Devluc provides free HTML website templates built with vanilla CSS, Bootstrap, Tailwind, React, Vue, Nextjs, Nuxt, Svelte, Gatsby, Laravel, Astro and more.
- All templates are free for both personal and commercial projects including client work
- Packages that require more than an email or signup for download are not featured
- Items are checked to look good, have Live Previews and no responsive issues
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Unity Presents New “Runtime Fees” Based on Game Installs and Revenue
Read more: Unity Presents New “Runtime Fees” Based on Game Installs and Revenuehttps://80.lv/articles/unity-presents-new-fees-based-on-game-installs-and-revenue/
The new program is called the Unity Runtime Fee and the main principle is based on how often users install games. Unity thinks “an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share”.
This is bound to kill all developers who count on free downloads but profitable venues of income like in-app purchase. Which count for a vast majority of the 30% of the market that Unity holds onto.
The extra bill will be estimated by Unity based on non-specific data.
Unity does not have a ‘known’ way to track installs. Likely due to privacy laws. Thus they will need to ‘estimate’ installs and bill clients based on that. … …. Data which is aggregated with no identifying features isn’t really prevented. Unity’s claim that they can’t distinguish between an install and reinstall or even a paid versus pirated copy actually reinforces the idea that they aren’t using any identifying information, so it would be compliant to privacy laws. … Assumption is that they will get some data from distributors like AppStore, GooglePlay, Valve, Sony, Microsoft, etc… and estimate from there.
“It hurts because we didn’t agree to this. We used the engine because you pay up front and then ship your product. We weren’t told this was going to happen. We weren’t warned. We weren’t consulted,” explained the Facepunch Studios founder. “We have spent 10 years making Rust on Unity’s engine. We’ve paid them every year. And now they changed the rules.”
“It’s our fault. All of our faults. We sleepwalked into it. We had a ton of warnings,” they added. “We should have been pressing the eject button when Unity IPO’d in 2020. Every single thing they’ve done since then has been the exact opposite of what was good for the engine.
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