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Corza – Procedural Rock/Mountain Shader in Blender
Read more: Corza – Procedural Rock/Mountain Shader in Blenderhttps://www.facebook.com/coreycorza/videos/1017363692395438
https://www.facebook.com/coreycorza/videos/232219838955272
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Inside Unreal – Visual Effects – Part 3
Read more: Inside Unreal – Visual Effects – Part 3https://www.youtube.com/watch?v=Q_-LrvzhBhM
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Autodesk Shotgun running generative scheduling based on machine learning
Read more: Autodesk Shotgun running generative scheduling based on machine learningwww.awn.com/news/autodesk-shotgun-taps-new-tech-future-production-management
With Autodesk’s acquisition of technology known as Consilium, machine learning-driven generative scheduling is coming to Shotgun Software, which will enable more accurate bidding, scheduling, and resource planning decisions.
Machine learning is being brought to production management with generative scheduling in Shotgun, currently in early testing. For producers and production managers, this will make the manual and complex challenge of optimized scheduling and resource planning more dynamic, controllable, and predictive. This feature set will allow producers to plan faster, with greater accuracy and agility to help their teams produce the best work possible.
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