Unreal 4 demo
/ software
Unreal Engine 3 official Samaritan real time demo
/ hardware, production, trailers

http://www.gamespot.com/features/nvidias-kepler-gtx-680-powering-the-next-gen-6367388/

Epic Games Store Still Makes No Money
/ ves

https://80.lv/articles/epic-games-store-still-makes-no-money/

 

Recently, Epic Games has encountered financial challenges, leading to significant steps. Towards the end of September, the company laid off around 16% of its staff, which is approximately 830 employees. Subsequently, in early October, Epic Games announced a price hike for non-game developers utilizing Unreal Engine. During this announcement, CEO Tim Sweeney openly acknowledged the financial difficulties that the studio has faced since July.

Epic Games cuts around 16% work force, 830 jobs
/ ves

https://www.epicgames.com/site/en-US/news/layoffs-at-epic

 

https://www.theverge.com/2023/9/28/23894266/epic-games-layoffs-fortnite-unreal-engine

 

Tim Sweeney sent the following email to Epic employees:

 

As we shared earlier, we are laying off around 16% of Epic employees. We’re divesting Bandcamp and spinning off most of SuperAwesome.

For a while now, we’ve been spending way more money than we earn, investing in the next evolution of Epic and growing Fortnite as a metaverse-inspired ecosystem for creators. I had long been optimistic that we could power through this transition without layoffs, but in retrospect I see that this was unrealistic.

Forbes – The Hypocrisy Of Layoffs At Google, Microsoft, And PayPal
/ ves

https://www.forbes.com/sites/ronshevlin/2023/02/06/the-hypocrisy-of-layoffs-at-google-microsoft-and-paypal/

 

“These companies chose to blame thousands of people for a problem that was specifically created by their execs. The same people writing crocodile-tear-stained layoff letters are the same ones responsible for unrealistic projections, unrealistic spending and unrealistic hiring.”

 

“With corporate leaders having incentives not to benefit stakeholders at shareholder expense, delegating the guardianship of stakeholder interests to corporate leaders would prove futile. The promise of pluralistic stakeholderism is illusory.”

 

The Big Tech and big fintech companies aren’t worried about letting people go because when the next up-cycle hits they’ll pay top dollars (of course), but just as importantly, these resources can (nearly) seamlessly “plug and pay” into the tech environments in any of these companies.

 

“They use the same communication tools, the same programming tools, the same everything. There’s no (or hardly any) onboarding and training time required to get someone up to speed.”

 

“Without the need to spend months (weeks at the least) and untold dollars on training new employees, technology firms are emboldened to just let people go when it’s expedient for them.”

Virtual Production Offers Real Savings For Studios Of All Sizes
/ hardware, production

https://www.forbes.com/sites/falonfatemi/2022/10/11/virtual-production-offers-real-savings-for-studios-of-all-sizes/?sh=195d56ea4c8d

 

Rob Legato, the award-winning FFX Supervisor whose work you may have seen in movies like Titanic, Avatar and The Jungle Book, is incredibly bullish on virtual production. At the Microsoft Production Summit, presented by NVIDIA NVDA +0.2%& Unreal Engine in Los Angeles, he reported that he recently did a movie with Ben Affleck and Matt Damon in twenty-four days, “Cutting down the days cut down the budget, and it’s amazing what a difference that can make. Productions can now do for $25 million what used to cost $100 million.”

 

Unity3D is finally going public
/ software, ves

www.pcgamesinsider.biz/news/71461/unity-is-finally-going-public/

techcrunch.com/2020/08/24/unitys-ipo-numbers-look-pretty-unreal/

Between calendar 2018 and 2019, Unity’s revenue rose by 42 per cent year-on-year to $541.8m. Meanwhile, the firm’s revenue for the six months ending June 30th, 2020 was $351.3m, an increase of 39 per cent. The company has clocked up net losses of $163.2m for the year ending December 31st 2019 and $54.1m for the six months concluding June 30th, 2020.

Unity reckons the market it addresses around the world is worth around $29bn, across both video games and other creative industries it works in.

Unlike Epic Games, Unity has long worked with the major platforms and gaming companies to get their engine in front of as many developers and gamers as possible. In fact, the company estimates that 53% of the top 1,000 mobile games on the Apple App Store and Google Play Store and over 50% of mobile, personal computer and console games were made with Unity.

The Price Of The VFX Overtime Death March
/ ves

vfxsoldier.wordpress.com An article is making the rounds promoting the 40-hour week and explains how long work hours have proven to cost workers and their employers more of their time, their money, and their health.

(more…)

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