Posted in software Physically Based Shading and Tracing in Theory and Practice August 17, 2016 http://blog.selfshadow.com/publications/s2016-shading-course/ Watch this video on YouTube Views : 1,236 Related Articles Posted in A.I. python software gsplat – an open-source library for CUDA accelerated rasterization of gaussian splatting with python bindings Posted in A.I. production software The story behind RenderMan 25’s machine learning Denoiser Posted in production software Steam Spy – gather data about game and software releases Posted in production python software Rez – python friendly cross-platform package manager Posted in A.I. lighting software Beeble Switchlight’s Plugin for Foundry Nuke Posted in blender production software Blendit – Blender Addon Posted in reference software Creating Clouds in Maya using Particle Clouds Posted in A.I. software Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction