Category: production
Composition – How to make a slow motion shot
http://www.slomovideo.com/slowhow.html
Slow motion cinematography is the result of playing back frames for a longer duration than they were exposed. For example, if you expose 240 frames of film in one second, then play them back at 24 fps, the resulting movie is 10 times longer (slower) than the original filmed event….
MeshLab unstructured 3D triangular meshes editor
MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
http://meshlab.sourceforge.net/
Final Light explosions and fx database
Affordable, hard to find, royalty free, high resolution, multi-layered, multi-angled Visual FX stock footage element.
Mind tools
The full Mind Tools toolkit contains more than 600 management, career and thinking skills.
Essential Pipeline Concepts
cgsupervisor.blogspot.com/p/pipeline-articles.html
A VFX pipeline belongs to one of three classes:
- production (task) primary
- material (data) secondary
- approval (meta-data) tertiary
A VFX pipeline is comprised of four structural dimensions:
- leadership
- personnel
- tools
- methods
A VFX pipeline utilizes technology but is not the technology
A VFX pipeline divides a work-flow into separate and meaningful tasks assigned to two or more persons
A VFX pipeline tasks divisions are determined using a tree of specialization across the three dimensions
The VFX pipeline structural form is dictated by
- the functional mission,
- resources available and
- company culture
A VFX pipeline is malleable
clock and flame, The Production Pipeline webinar
http://www.clockandflame.com/downloads.html
The Production Pipeline, Webinar
As part of ongoing promotions for the book, The Digital Visual Effects Studio: The Artists and Their Work Revealed, Mayur hosted webinars on December 6 and 7, 2009. In the sessions, Mayur made the case for artist-centric pipelines, as opposed to data-centric pipelines and he shared some insight as to why production pipelines fail to be fast, light and powerful. We are pleased to make available a recording of one of the sessions, with a run-time of 56m30s.
http://www.clockandflame.com/media/dvfxs_webinar_pipeline.mp4
http://www.clockandflame.com/media/dvfxs_webinar_pipeline.flv
Unreal Engine 3 official Samaritan real time demo
http://www.gamespot.com/features/nvidias-kepler-gtx-680-powering-the-next-gen-6367388/