Composition – How to make a slow motion shot

http://www.slomovideo.com/slowhow.html

Slow motion cinematography is the result of playing back frames for a longer duration than they were exposed. For example, if you expose 240 frames of film in one second, then play them back at 24 fps, the resulting movie is 10 times longer (slower) than the original filmed event….

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MeshLab unstructured 3D triangular meshes editor

MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.

 

http://meshlab.sourceforge.net/

 

Final Light explosions and fx database
/ production, reference

Affordable, hard to find, royalty free, high resolution, multi-layered, multi-angled Visual FX stock footage element.

 

http://www.finalight.com

 

Mind tools
/ production

The full Mind Tools toolkit contains more than 600 management, career and thinking skills.

http://www.mindtools.com/

Essential Pipeline Concepts
/ production, reference

cgsupervisor.blogspot.com/p/pipeline-articles.html

 

A VFX pipeline belongs to one of three classes:

  • production (task) primary
  • material (data) secondary
  • approval (meta-data) tertiary

 

A VFX pipeline is comprised of four structural dimensions:

  • leadership
  • personnel
  • tools
  • methods

 

A VFX pipeline utilizes technology but is not the technology

 

A VFX pipeline divides a work-flow into separate and meaningful tasks assigned to two or more persons

 

A VFX pipeline tasks divisions are determined using a tree of specialization across the three dimensions

 

The VFX pipeline structural form is dictated by

  • the functional mission,
  • resources available and
  • company culture

 

A VFX pipeline is malleable

clock and flame, The Production Pipeline webinar
/ production

http://www.clockandflame.com/downloads.html

 

The Production Pipeline, Webinar

As part of ongoing promotions for the book, The Digital Visual Effects Studio: The Artists and Their Work Revealed, Mayur hosted webinars on December 6 and 7, 2009. In the sessions, Mayur made the case for artist-centric pipelines, as opposed to data-centric pipelines and he shared some insight as to why production pipelines fail to be fast, light and powerful. We are pleased to make available a recording of one of the sessions, with a run-time of 56m30s.

 

http://www.clockandflame.com/media/dvfxs_webinar_pipeline.mp4

 

http://www.clockandflame.com/media/dvfxs_webinar_pipeline.flv

Unreal Engine 3 official Samaritan real time demo
/ hardware, production, trailers

http://www.gamespot.com/features/nvidias-kepler-gtx-680-powering-the-next-gen-6367388/