Peregrine Bokeh moving to Foundry Nuke
/ production, software

After 12 years developing and supporting Bokeh we are excited to announce the product has found a new home with Foundry.

 

https://peregrinelabs.com/blogs/news/bokeh-has-a-new-home

 

Fitpoly or polynomial regression plots for converting sparse data into an usable curve formula
/ production, software

https://www.geogebra.org/calculator

 

  1. enter the sparse data
  2. make a list out of it
  3. use a fitpoly(listname,3) function to return a curve and related formula

 

Stability.AI – Stable Diffusion 2.0 open source release
/ A.I., software

https://stability.ai/blog/stable-diffusion-v2-release

 

 

  • New Text-to-Image Diffusion Models
  • Super-resolution Upscaler Diffusion Models
  • Depth-to-Image Diffusion Model
  • Updated Inpainting Diffusion Model

 

https://www.reddit.com/r/StableDiffusion/comments/z64aup/realistic_prompts_using_tomlikesrobots_workflow/

 

 

Open source Cycles render implemented into Gaffer
/ production, software

https://github.com/GafferHQ/gaffer/releases/tag/1.0.3.0

 

https://github.com/GafferHQ/gaffer/pull/4812

 

This release introduces support for the open source Cycles renderer. This is introduced as an opt-in feature preview intended for early testing and feedback as breaking changes can be expected while we continue to improve Cycles integration in future releases. As such, the use of Cycles is disabled by default but can be enabled via an environment variable. Additionally we’ve added support for viewing parameter history in the Light Editor, automatic render-time translation of UsdPreviewSurface shaders and UsdLuxLights for Arnold and made the usual small fixes and improvements.

Peter Timberlake – free high quality practice material for compositors
/ production, reference, software

https://www.petertimberlake.com/practicematerial

 

“…a bunch of high quality practice material for compositors looking to build their reels. Contains all plates, roto, CG elements, matte paintings, and everything required to start compositing.

 

 

Academy Software Foundation Siggraph 2022 – New Developments in MaterialX and OSL
/ production, software

https://www.materialx.org/assets/ASWF_OSD2022_MaterialX_OSL_Final.pdf

 

Local copy:

Amazon makes AWS Thinkbox software available free
/ production, software

http://www.cgchannel.com/2022/08/amazon-makes-all-aws-thinkbox-software-available-free/

 

Amazon Web Services (AWS) has made its AWS Thinkbox software products – Deadline, Draft, Krakatoa, Frost, XMesh, Sequoia and Stoke – available for free.

Anyone with a free AWS account can download the software, with 50,000 one-year licences available for each. Users of Deadline and Krakatoa can also obtain Usage-Based Licensing (UBL) render time for free.

 

Netflix removes movie noise, saves 30% bandwidth and adds it back again
/ software

https://www.slashcam.com/news/single/Netflix-removes-movie-noise--saves-30--bandwidth-a-17337.html

 

”’Filmmaker Parker Gibbons has drawn attention to a very interesting fact: Netflix removes film noise before streaming its movies and artificially adds it back when decoding. This is because digitally shot films are actually free of any film grain, the very specific (not to be confused with noise caused by too little light) noise that occurs in analog filming. But this type of noise has become so associated with “real” motion pictures through the long history of film (as a component of the film look) that it is unconsciously perceived by many viewers as an important feature of a motion picture.

This leads to a difficult-to-resolve contradiction between, on the one hand, film material that is as compressible and noise-free as possible, and, on the other hand, the noise caused by film grain that is desirable for the film look. Netflix has found a very special solution to resolve this contradiction. It uses a very special function of the open source AV1 video codec, which Netflix has been using for a long time, namely the artificial synthesis of film grain. Thus, film noise is first analyzed using statistical methods before compression and then removed for efficient compression. According to Netflix, this saves around 30% of the data during transmission.”’

 

R3DS Wrap4D – generate topology from animated textures
/ production, software

https://www.russian3dscanner.com/wrap4d/

R3DS Wrap4D is an extended version of Wrap designed specifically for 4D processing. It takes a sequence of textured 3D scans as an input and produces a sequence of meshes with a consistent topology as an output.

The solution includes 12 new nodes. At the heart of the pipeline is the FacialWrapping node which combines the power of the BlendWrapping node with the results from the lip and eyelid detector. The idea behind the node is to provide a robust result that doesn’t require cleanup.