How To Create Amazing Cityscapes In Blender
/ blender, software

 

Japanese town generator
https://80.lv/articles/japanese-town-generator-set-up-in-blender/

https://twitter.com/siba19909331/

Cloud based render farms
/ blender, hardware, production

https://all3dp.com/2/best-render-farm/

 

“Pricing varies between companies, with fee structures based on aspects like file size and minutes of rendering. Here, we’ve put together a list of 10 great render farms, with many offering a free trial or starting credit. And we’re not playing favorites: The 10 companies are listed in alphabetical order!”

 

Blender CAD Sketcher Intro | Constraint Driven Design
/ blender, production, software

The beginning of the CAD modeling in Blender has just arrived with CAD Sketcher. A still early in development project to bring CAD Parametric and Constraint Driven Design to blender 3.0 Includes everything from tangents, distances, angles, equal and more.

 

https://www.cadsketcher.com/

 

 

Get it here:
https://makertales.gumroad.com/l/CADsketcher

The ONLY Modeling Tools You Need To Make ANYTHING in Blender
/ blender, production, software

 

 

 

 

HardOps & Box Cutter (Blender Bros)

https://blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle

 

ND

https://hugemenace.gumroad.com/l/nd-blender-addon

 

Engraver

https://johnniewooker.gumroad.com/l/qOyVO

 

Bool Tool add on

 

 

 

KitOps

https://chippwalters.gumroad.com/l/kitops

 

Screws and Bolts package for KitOps

https://masterxeon1001.gumroad.com/l/hopsclassicinserts

 

Recommended workflow when working with most basic inserts;

  • Make a simple base mesh (could be a cube or a little bit flatter),
  • Add a bevel-modifier. Start with width: 0.015,  Segments 4 or 5,  Limit Method; Angle, Angle: 30 degrees.
  • Shade Smooth (Z) and in Object Data tab in the Properties panel:  Autosmooth
  • If you have a build with the Normal Weight Modifier, that does some magic sometimes.
  • Right after using an insert (not yet applied), move the Boolean modifier before the bevel modifier.  (Bevel modifier is always last).
  • All you have to do now is: place insert > move modifier > place insert > move modifier etc.

 

KitOps VP Display Add on

 

MeshMachine (Blender Bros)

https://www.blendermarket.com/products/meshmachine

 

 

Open Source OpenVDB Version 9.0.0 Available Now and Introduces GPU Support
/ blender, software

First introduced in 2012, nowadays OpenVDB is commonly applied in simulation tools such as Houdini, EmberGen, Blender, and used in feature film production for creating realistic volumetric images. This format, however, lacks the GPUs support and can not be applied in games due to the considerable file size (on average at least a few Gigabytes) and computational effort required to render 3D volumes.

Volumetric data has numerous important applications in computer graphics and VFX production. It’s used for volume rendering, fluid simulation, fracture simulation, modeling with implicit surfaces, etc. However, this data is not so easy to work with. In most cases volumetric data is represented on spatially uniform, regular 3D grids. Although dense regular grids are convenient for several reasons, they have one major drawback – their memory footprint grows cubically with respect to grid resolution.

OpenVDB format, developed by DreamWorksAnimation, partially solves this issue by storing voxel data in a tree-like data structure that allows the creation of sparse volumes. The beauty behind this system is that it completely ignores empty cells, which drastically decreases memory and disk usage, simultaneously making the rendering of volumes much faster.

 

 

www.aswf.io/blog/project-update-openvdb-version-9-0-0-available-now-introduces-gpu-support/

 

github.com/AcademySoftwareFoundation/openvdb/releases/tag/v9.0.0

Corza – Procedural Rock/Mountain Shader in Blender
/ blender, production, software

https://www.facebook.com/coreycorza/videos/1017363692395438

 

https://www.facebook.com/coreycorza/videos/232219838955272

 

Intel Open Source Image Denoise in Blender – High-Performance Denoising Library for Ray Tracing
/ blender, production, software

https://www.openimagedenoise.org/

https://github.com/OpenImageDenoise/oidn/releases/tag/v1.3.0