The future of BCI and VR according to Gabe Newell from Valve Corporation

www.tvnz.co.nz/one-news/new-zealand/gabe-newell-says-brain-computer-interface-tech-allow-video-games-far-beyond-human-meat-peripherals-can-comprehend

 

 

– Valve is currently working on an open-source BCI software project, to interpret the signals being read from people’s brains using VR headsets.

– “If you’re a software developer in 2022 who doesn’t have one of these in your test lab, you’re making a silly mistake,”

– “The real world will seem flat, colourless, blurry compared to the experiences you’ll be able to create in people’s brains.”

– “BCIs have advanced to a point where that (VR) vertigo could be suppressed artificially, and that “it’s more of a certification issue than a scientific one”.

– Neuroplasticity is the ability of our brains to re-learn how to operate the body when something changes.

– “You can iterate software faster than a prosthetic”

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