K-Lens One – A Light Field Lens that captures RGB + Depth
/ hardware, photography

www.newsshooter.com/2021/10/31/klens-one-a-light-field-lens-that-captures-rgb-depth/

 

https://www.dpreview.com/news/9729848884/hands-on-with-the-k-lens-a-light-field-lens-that-captures-3d-data-for-post-capture-refocusing

 

 

A mirror system (Image Multiplier) in the K|Lens splits the light rays into 9 separate images that are mapped on the camera sensor. All 9 of these images have slightly different perspectives. The best way to picture it is if you imagine using 9 separate cameras in a narrow array at the same time.




Floating point precision and errors in 3D production
/ production, software

https://blog.demofox.org/2017/11/21/floating-point-precision

 

https://www.h-schmidt.net/FloatConverter/IEEE754.html

 

The challenge with precision limits in production is tightly connected to the context of the assets, camera and procedural requirements the render scene needs to support.
For example a far away camera chasing a plane may not reveal issues that the same scene may show with a far away camera’s closeup of a displaced water drop on the plane’s windshield.
This is a rough example, but it helps putting things in perspective.

Always best testing for specific patterns or targets within a given setup.

Plex – an open source Visual Effects, Animation and Games pipeline
/ production, software

www.alexanderrichtertd.com/post/plex-open-source-pipeline

Environments
– OS: Windows | Linux | Mac
– Software: Maya 2020+ | Houdini 15+ | 3ds Max 2020+ | Nuke 12+ | …
– Renderer: Arnold | RenderMan | Mantra | V-Ray | …

Project Features
– Visual Effects, Animation & Game production management system
– file & folder management (settings | create | save | load | publish)
– flexible, portable, multi functional project environment
– additional libraries (api | img | user | shot)
– workflow tracking & reporting
– user-pipeline integration
– SSTP (simple | smart | transparent | performant)

Pipeline Features

Layered Pipeline
– create a company pipeline
– add a project pipeline
– test and develop in a personal environment

Scripts
– desktop app
– save (+ publish) | load | create | render
– get, set and handle data | img | scripts
– template UI (user, report, help, accept, comment, color code)
– setup menu, shelf, toolbar, …

Workflows and Charts
– naming conventions
– software pipeline
– folder structure (project & pipeline)

Data and Helper
– project (resolution, fps …)
– user (name, task …)
– context (shot, task, comment …)
– environment variables (PROJECT_PATH …)
– additional libraries

Feedback & Debug (+ advanced logging)
– inform user about processes
– debug like a king *bow*

Arnold 7.0
/ software

docs.arnoldrenderer.com/display/A5ARP/7.0.0.0

Arnold 7.0.0.0 is a major feature release adding Intel®’s Open Image Denoise, better denoising quality overall, important scalability improvements on GPU, and better performance and interactivity. We also introduce important API changes, such as the ability to render several scenes within the same process, and shaders now supporting multiple outputs.

Human cell model
/ cool, reference

This is the most detailed model of a human cell to date. Taken using X-ray, nuclear magnetic resonance and cryonelectron microscopy datasets. c/o Ingerson and McGill

Corza – Procedural Rock/Mountain Shader in Blender
/ blender, production, software

https://www.facebook.com/coreycorza/videos/1017363692395438

 

https://www.facebook.com/coreycorza/videos/232219838955272

 

Artist life
/ jokes, quotes