Remote working pros and cons
/ production

www.leforttalentgroup.com/business-blog/is-the-genie-out-forever

Cons of remote working:

  • 1-Prefer 2 distinct locations in life — 1 for work, 1 for everything else
  • 2-Being able to manage the group of employees in one location is preferable — Meetings, training, management of teams and personalities has been easier.
  • 3-Confidentiality and Security — depending on the nature of the business, being able to lessen liabilities by containing the work location
  • 4-Social community — Many fully enjoy the traditional work community and build life long connections
  • 5-Love — A quick Google search shows various sources that cite anywhere from 20-33 percent of people met their spouse through work. What will those stats look like in a year or two from now?
  • 6-Road Warriors with great sound systems in their cars — Some enjoy the commute to unwind after work cranking tunes or catch up with friends and family waiting for the gridlock to ease. Others to continue working from the car.

Pros of remote working:

  • 1-The overhead costs — Keeping large commercial real estate holdings and related maintenance costs
  • 2-Killer commutes — 5-20 hours/week per employee in lost time now potentially used for other purposes
  • 3-Daily Daycare Scramble — Racing to drop them off or pick them up each day
  • 4-Environmentally, a lower carbon footprint — Less traffic, less pollution
  • 5-Quality Family time — Many parents are spending more time with their growing children

Some useful tips about working online:

  • Clarify and focus on priorities.
  • Define and manage expectations more explicitly than normal (give context to everything)
  • Log all your working hours.
  • Learn about and respect people’s boundaries.
  • Pay attention to people’s verbal and physical cues.
  • Pay attention to both people’s emotional, hidden and factual cues.
  • Be wary about anticipating, judging, rationalizing, competing, defending, rebutting…
Netflix Remote Workstations for the Discerning Artists
/ ves

netflixtechblog.com/remote-workstations-for-the-discerning-artists-8155a8fbd190

Netflix is poised to become the world’s most prolific producer of visual effects and original animated content. To meet that demand, we need to attract the world’s best artistic talent. Artists like to work at places where they can create groundbreaking entertainment instead of worrying about getting access to the software or source files they need. To meet this need, the Studio Infrastructure team has created Netflix Workstations.

Netflix Workstations are remote workstations that allow content creators to get to work wherever they are.

360 degree panorama of Mars from Nasa Perseverance Rover
/ software

https://www.indiatimes.com/technology/news/360-degree-panorama-of-mars-nasa-perseverance-rover-535052.html

 

Is a MacBeth Colour Rendition Chart the Safest Way to Calibrate a Camera?
/ colour, lighting

www.colour-science.org/posts/the-colorchecker-considered-mostly-harmless/

 

 

“Unless you have all the relevant spectral measurements, a colour rendition chart should not be used to perform colour-correction of camera imagery but only for white balancing and relative exposure adjustments.”

 

“Using a colour rendition chart for colour-correction might dramatically increase error if the scene light source spectrum is different from the illuminant used to compute the colour rendition chart’s reference values.”

 

“other factors make using a colour rendition chart unsuitable for camera calibration:

– Uncontrolled geometry of the colour rendition chart with the incident illumination and the camera.
– Unknown sample reflectances and ageing as the colour of the samples vary with time.
– Low samples count.
– Camera noise and flare.
– Etc…

 

“Those issues are well understood in the VFX industry, and when receiving plates, we almost exclusively use colour rendition charts to white balance and perform relative exposure adjustments, i.e. plate neutralisation.”

What if China no longer needs Hollywood?
/ ves

www.cnn.com/2021/01/28/media/china-box-office-coronavirus/index.html

“In 2020, China overtook the United States to become the top movie market in the world. The country, perennially the second-largest movie market, brought in $3.1 billion at the box office in 2020, according to Comscore (SCOR) — nearly $1 billion more than the United States did last year.

“If China doesn’t need US movies, Hollywood studios will have to dramatically reduce their spending on big budget blockbusters,” Aynne Kokas, the author of “Hollywood Made in China,” told CNN Business. “The current budgets are unsustainable without access to the China market. That could fundamentally change the model of the US film industry.”

“Regardless of what happens with Covid, we have at a minimum entered a world where the Chinese and US box offices are equally important,”

So where do Hollywood and China go from here? That question, like so many in the film industry right now, has no easy answer. Yet whatever the future of the film industry is, it’s likely to be one where Hollywood and China remain the two major pillars holding up the global box office.

Kibana – Production Data Elastic Search Visualizer
/ production, software

https://www.elastic.co/kibana

 

Note: use table visualizations to export the data as cvs

Disney Closing Blue Sky Studios
/ ves

deadline.com/2021/02/blue-sky-studios-closing-disney-ice-age-franchise-animation-1234690310/

Blue Sky’s top grossing animation features at the worldwide box office were Ice Age: Dawn of the Dinosaurs (’09, $886M), Ice Age: Continental Drift (’12, $877M), Icen Age: Meltdown (’06, $660M), Rio 2 (’14, $500M), Rio (’11, $484M), Ice Age: Collusion Course (’16, $408M), Ice Age (02, $383M), Dr. Seuss’ Horton Hears a Who! (’08, $297M), Ferdinand (’17, $296M), Epic (’13, $268M), Robots (’05, $260M), and The Peanuts Movie (’15, $246M) and Spies in Disguise (’19, $171M).

The important thing in science
/ quotes

“The important thing in science is not so much to obtain new facts as to discover new ways of thinking about it”
William Lawrence Bragg

The future of BCI and VR according to Gabe Newell from Valve Corporation
/ VR

www.tvnz.co.nz/one-news/new-zealand/gabe-newell-says-brain-computer-interface-tech-allow-video-games-far-beyond-human-meat-peripherals-can-comprehend

 

 

– Valve is currently working on an open-source BCI software project, to interpret the signals being read from people’s brains using VR headsets.

– “If you’re a software developer in 2022 who doesn’t have one of these in your test lab, you’re making a silly mistake,”

– “The real world will seem flat, colourless, blurry compared to the experiences you’ll be able to create in people’s brains.”

– “BCIs have advanced to a point where that (VR) vertigo could be suppressed artificially, and that “it’s more of a certification issue than a scientific one”.

– Neuroplasticity is the ability of our brains to re-learn how to operate the body when something changes.

– “You can iterate software faster than a prosthetic”