Posted in production Part I – The Need For Robust Global Illumination in Games January 26, 2016 http://colinbarrebrisebois.com/2015/11/06/finding-next-gen-part-i-the-need-for-robust-and-fast-global-illumination-in-games/ Views : 1,096 Related Articles Posted in blender production software Plasticity vs Blender Posted in colour production software Pattern generators Posted in production VR Project PERCEPTION NEURON- Motion Capture, VR and VFX Posted in production How to make money on youtube Posted in production You Can Build Your Own Full-Size BB-8 For Just $120 Posted in hardware production How to Build a Hackintosh Posted in production GafferHQ – Node based production editing system used by Image Engine Posted in hardware production Virtual Production Offers Real Savings For Studios Of All Sizes