Posted in production, VR How Valve got passable VR running on a four year old graphics card through adaptive quality adjustment April 16, 2016 http://arstechnica.com/gaming/2016/03/how-valve-got-passable-vr-running-on-a-four-year-old-graphics-card/ Views : 1,138 Related Articles Posted in production Unity3D training resources Posted in hardware production software EloRoom online training setup – a classroom-like experience to your home Posted in hardware production How to Build a Hackintosh Posted in production How to Mold and Cast a Spiderman Sculpture Posted in VR U2 eXPERIENCE AR Posted in IOS production ios resolutions Posted in production software Switching from Unity to Godot side by side Guide (2023) Posted in production Matte Shot – a tribute to Golden Era special fx