9 Best Hacks to Make a Cinematic Video with Any Camera

https://www.flexclip.com/learn/cinematic-video.html

  • Frame Your Shots to Create Depth
  • Create Shallow Depth of Field
  • Avoid Shaky Footage and Use Flexible Camera Movements
  • Properly Use Slow Motion
  • Use Cinematic Lighting Techniques
  • Apply Color Grading
  • Use Cinematic Music and SFX
  • Add Cinematic Fonts and Text Effects
  • Create the Cinematic Bar at the Top and the Bottom
R3DS Wrap4D – generate topology from animated textures
/ production, software

https://www.russian3dscanner.com/wrap4d/

R3DS Wrap4D is an extended version of Wrap designed specifically for 4D processing. It takes a sequence of textured 3D scans as an input and produces a sequence of meshes with a consistent topology as an output.

The solution includes 12 new nodes. At the heart of the pipeline is the FacialWrapping node which combines the power of the BlendWrapping node with the results from the lip and eyelid detector. The idea behind the node is to provide a robust result that doesn’t require cleanup.

 

 

How ‘Dune’ VFX supervisor Paul Lambert invented the Nuke’s Image Based Keyer
/ production, software

https://beforesandafters.com/2022/03/25/how-dune-vfx-supervisor-paul-lambert-invented-nukes-ibk-keyer/

So, what is the IBK keyer? The very non-technical answer to that is that the ‘image- based keyer’ is a proprietary keyer in Nuke that typically deals with classic bluescreen or greenscreen plates (that need keying) by recognizing that these plates do not always have uniform color coverage. We’ve all seen uneven blue and greenscreens; that’s one place where the IBK Keyer can come in handy.

VQGAN + CLIP AI made Music Video for the song Canvas by Resonate
/ A.I., design, music, production

” In this video, I utilized artificial intelligence to generate an animated music video for the song Canvas by Resonate. This tool allows anyone to generate beautiful images using only text as the input. My question was, what if I used song lyrics as input to the AI, can I make perfect music synchronized videos automatically with the push of a button? Let me know how you think the AI did in this visual interpretation of the song.

After getting caught up in the excitement around DALL·E2 (latest and greatest AI system, it’s INSANE), I searched for any way I could use similar image generation for music synchronization. Since DALL·E2 is not available to the public yet, my search led me to VQGAN + CLIP (Vector Quantized Generative Adversarial Network and Contrastive Language–Image Pre-training), before settling more specifically on Disco Diffusion V5.2 Turbo. If you don’t know what any of these words or acronyms mean, don’t worry, I was just as confused when I first started learning about this technology. I believe we’re reaching a turning point where entire industries are about to shift in reaction to this new process (which is essentially magic!).

DoodleChaos”

Blender CAD Sketcher Intro | Constraint Driven Design
/ blender, production, software

The beginning of the CAD modeling in Blender has just arrived with CAD Sketcher. A still early in development project to bring CAD Parametric and Constraint Driven Design to blender 3.0 Includes everything from tangents, distances, angles, equal and more.

 

https://www.cadsketcher.com/

 

 

Get it here:
https://makertales.gumroad.com/l/CADsketcher

Disco Diffusion V4.1 Google Colab, Dall-E, Starryai – creating images with AI
/ A.I., design, production

Disco Diffusion (DD) is a Google Colab Notebook which leverages an AI Image generating technique called CLIP-Guided Diffusion to allow you to create compelling and beautiful images from just text inputs. Created by Somnai, augmented by Gandamu, and building on the work of RiversHaveWings, nshepperd, and many others.

Phone app: https://www.starryai.com/

 

 

docs.google.com/document/d/1l8s7uS2dGqjztYSjPpzlmXLjl5PM3IGkRWI3IiCuK7g

 

 

 

colab.research.google.com/drive/1sHfRn5Y0YKYKi1k-ifUSBFRNJ8_1sa39

 

Colab, or “Colaboratory”, allows you to write and execute Python in your browser, with

– Zero configuration required
– Access to GPUs free of charge
– Easy sharing

 

 

 

 

https://80.lv/articles/a-beautiful-roman-villa-made-with-disco-diffusion-5-2/

 

 

 

MARCEL PICHERT – 12 Nuke Toolsets for a smarter and faster comp workflow
/ production, software

https://www.marcelpichert.com/post/12-toolsets-for-a-smarter-and-faster-comp-workflow

 

http://www.nukepedia.com/miscellaneous/m_toolsets

 

 

Efficient-Workflow Toolsets:

– degrain

– prerender

– concatenation

Keying Toolsets:

– IBK stacker

– Keying Setup Basic

– Keying Setup Plus

Projection Toolsets:

– uv project

– project warp

– project shadow

Mini Toolsets:

– rotate normals

– clamp saturation

– check comp

 

 

Rez – python friendly cross-platform package manager
/ production, python, software

https://github.com/nerdvegas/rez

Rez is a cross-platform package manager with a difference. Using Rez you can create standalone environments configured for a given set of packages. However, unlike many other package managers, packages are not installed into these standalone environments. Instead, all package versions are installed into a central repository, and standalone environments reference these existing packages. This means that configured environments are lightweight, and very fast to create, often taking just a few seconds to configure despite containing hundreds of packages.

Shutter Speed and Rolling Shutter

 

https://www.studiobinder.com/blog/what-is-rolling-stutter

 

 

 

Rendering rolling shutter in Arnold

 

Rolling_shutter is used to simulate the type of rolling shutter effect seen in footage shot with digital cameras that use CMOS-based sensors such as Blackmagics, Alexas, REDs, and even iPhones. This method is implemented by rolling (moving) the shutter across the camera area instead of the entire image area all at the same time.

 

 

https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_cameras_html

 

Disney’s Moana Island Scene – Free data set
/ lighting, production, reference, software

https://www.disneyanimation.com/resources/moana-island-scene/

 

This data set contains everything necessary to render a version of the Motunui island featured in the 2016 film Moana.

 

Björn Ottosson – OKHSV and OKHSL – Two new color spaces for color picking
/ colour, production, software

https://bottosson.github.io/misc/colorpicker

 

https://bottosson.github.io/posts/colorpicker/

 

In the Munsell color system, colors are described with three parameters, designed to match the perceived appearance of colors: Hue, Chroma and Value. The parameters are designed to be independent and each have a uniform scale. This results in a color solid with an irregular shape. The parameters are designed to be independent and each have a uniform scale. This results in a color solid with an irregular shape. Modern color spaces and models, such as CIELAB, Cam16 and Björn Ottosson own Oklab, are very similar in their construction.

 

 

By far the most used color spaces today for color picking are HSL and HSV, two representations introduced in the classic 1978 paper “Color Spaces for Computer Graphics”. HSL and HSV designed to roughly correlate with perceptual color properties while being very simple and cheap to compute.

 

Today HSL and HSV are most commonly used together with the sRGB color space.

 

 

One of the main advantages of HSL and HSV over the different Lab color spaces is that they map the sRGB gamut to a cylinder. This makes them easy to use since all parameters can be changed independently, without the risk of creating colors outside of the target gamut.

 

 

The main drawback on the other hand is that their properties don’t match human perception particularly well.
Reconciling these conflicting goals perfectly isn’t possible, but given that HSV and HSL don’t use anything derived from experiments relating to human perception, creating something that makes a better tradeoff does not seem unreasonable.

 

 

With this new lightness estimate, we are ready to look into the construction of Okhsv and Okhsl.