Gamification techniques for every day production
/ production, quotes

https://www.zippia.com/advice/gamification-statistics/

  • 90% of employees say gamification makes them more productive at work.
  • On average, employees experience a 60% engagement increase with a gamified work experience.
  • Companies that use gamification are seven times more profitable than those that do not use gamified elements at work—whether with employees or consumers.
  • The North American gamification industry, led primarily by the U.S., is valued at $2.72 billion.
  • 72% of people say gamification motivates them to do tasks and work harder on the job.
  • 67% of students agree that gamified learning is both more engaging and motivating than traditional classes.

 

hatrabbits.com/en/gamification/

Gamification is the process of using game elements in a non-game context. It has many advantages over traditional learning approaches, including: Increasing learner motivation levels. Improving knowledge retention

10 gamification techniques you can use instantly

  • – Create ‘flow’ If a task is too easy, you will get bored. …
  • – Let users ‘complete’ a task. …
  • – Set up appropriate challenges. …
  • – Allow players to customise things. …
  • – Allow users to ‘unlock’ stuff. …
  • – Make people curious. …
  • – Use the element of surprise. …
  • – Recognize achievements.

 

Working from home – tips to help you stay productive
/ production, quotes

https://www.freecodecamp.org/news/working-from-home-tips-to-stay-productive/

 

Tip #1 – Build a strong work-life balance

  1. Take breaks and go outside
  2. Take up a sport or activity that takes your mind off things
  3. Split your computer
  4. Don’t setup work notifications on your phone
  5. Work from a co-working space

 

Tip #2 – Create your own working environment

  1. Choose or create a workspace that stimulates you
  2. Separate your workspace from your sleeping one
  3. Declutter your desk

 

Tip #3 – Socialize at work

  1. Schedule virtual time with your colleagues
  2. Try to schedule a social meeting each week in your company

 

Tip #4 – Become a time-management expert

  1. Try to have a set work schedule
  2. Schedule your tasks

 

Tip #5 – Learn to deep focus

  1. Listen to focus songs
  2. Use the “Do not disturb” option on your phone
  3. Limit distractions
StudioBinder.com – What is an Entertainment Lawyer
/ production, ves

www.studiobinder.com/blog/what-is-an-entertainment-lawyer-definition/

Areas Entertainment Lawyers Can Help With

– Navigating contracts
– Protecting Intellectual Property (IP)
– Connecting clients to other industry professionals (lawyers, managers, agents)

The ONLY Modeling Tools You Need To Make ANYTHING in Blender
/ blender, production, software

 

 

 

 

HardOps & Box Cutter (Blender Bros)

https://blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle

 

ND

https://hugemenace.gumroad.com/l/nd-blender-addon

 

Engraver

https://johnniewooker.gumroad.com/l/qOyVO

 

Bool Tool add on

 

 

 

KitOps

https://chippwalters.gumroad.com/l/kitops

 

Screws and Bolts package for KitOps

https://masterxeon1001.gumroad.com/l/hopsclassicinserts

 

Recommended workflow when working with most basic inserts;

  • Make a simple base mesh (could be a cube or a little bit flatter),
  • Add a bevel-modifier. Start with width: 0.015,  Segments 4 or 5,  Limit Method; Angle, Angle: 30 degrees.
  • Shade Smooth (Z) and in Object Data tab in the Properties panel:  Autosmooth
  • If you have a build with the Normal Weight Modifier, that does some magic sometimes.
  • Right after using an insert (not yet applied), move the Boolean modifier before the bevel modifier.  (Bevel modifier is always last).
  • All you have to do now is: place insert > move modifier > place insert > move modifier etc.

 

KitOps VP Display Add on

 

MeshMachine (Blender Bros)

https://www.blendermarket.com/products/meshmachine

 

 

DDS textures – DirectDraw Surface container file format
/ production, software

The DirectDraw Surface container file format (uses the filename extension DDS), is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and uncompressed.

en.wikipedia.org/wiki/DirectDraw_Surface

The DDS format was developed by Microsoft to be used with the DirectX SDK for the development of real-time rendering applications, particularly 3D games. The format is primarily used to store model textures, mipmap levels, and cubemaps in 3D video games.

Alex McDowell’s mandala for non-linear virtual production
/ production, ves

spring2013animationseminar.wordpress.com/2013/03/16/march-27-alex-mcdowell/

www.rinascimentodigitale.it/transmedia.html

“I think that it’s important now for people coming into the entertainment or pop culture business to know that all bets are off, … We don’t necessarily know that film making as we know it will exist in few years.
​We don’t know that gaming is going to look the way it (now) looks or TV is going to look the way it looks. There is no doubt that there is convergence happening through these various media”


Erik Winquist – The Definitive Weta Digital Guide to IBL hdri capture
/ photography, production

www.fxguide.com/fxfeatured/the-definitive-weta-digital-guide-to-ibl

 

Notes:

  • Camera type: full frame with exposure bracketing and an 8mm circular fish eye lens.
  • Bracketing: 7 exposures at 2 stops increments.
  • Tripod: supporting 120 degrees locked offsets
  • Camera angle: should point up 7.5 degrees for better sky or upper dome coverage.
  • Camera focus: set and tape locked to manual
  • Start shooting looking towards the sun direction with and without the ND3 filter; The other angles will not require the ND3 filter.
  • Documenting shooting with a slate (measure distance to slate, day, location, camera info, camera temperature, camera position)

Floating point precision and errors in 3D production
/ production, software

https://blog.demofox.org/2017/11/21/floating-point-precision

 

https://www.h-schmidt.net/FloatConverter/IEEE754.html

 

The challenge with precision limits in production is tightly connected to the context of the assets, camera and procedural requirements the render scene needs to support.
For example a far away camera chasing a plane may not reveal issues that the same scene may show with a far away camera’s closeup of a displaced water drop on the plane’s windshield.
This is a rough example, but it helps putting things in perspective.

Always best testing for specific patterns or targets within a given setup.